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 Post subject: Disruption Levels?
PostPosted: Mon Oct 17, 2005 10:13 pm 
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Joined: Sun Jun 17, 2001 3:21 pm
Posts: 233
Wouldn't it be better if there were several levels of disruption - perhaps as many as 10 - with the effects on movement and combat more gradual (and thus less severe) than the current disrupt/disorder systems. At low levels, units would still be able to melee and their fighting ability would be only reduced slightly - perhaps -10% for level 1, -20% for level 2, etc. Perhaps from level 5 upwards they'd be unable to melee or change formation?

However, I don't think that there should be any movement penalty, even at high levels of disruption, since this prevents troops from retreating as well as conducting offensive action, which seems illogical as disrupted units would have no incentive to retreat more slowly than undisrupted ones.

Also, players should be able to use up part of their movement allowance to reduce disruption. This would help to slow down the pace of the battle and encourage players to rest and reorganize troops. I know fatigue does this too, but it would be useful if players had the option of spending time (ie. movement allowance) reducing disruption rather than have this handled entirely randomly by the computer. This is present in Shrapnel's Dragoon series and is probably the best feature of these games - certainly it's the one feature I'd like to see introduced into the HPS games.


Capt Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army


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