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PostPosted: Sat Oct 29, 2005 4:43 am 
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Joined: Tue Jul 22, 2003 4:04 am
Posts: 334
Location: United Kingdom
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Le Tondu</i>

Victory flag hexes would operate in the same way with the scenario's initial flag setup being present until confirming that or seeing that it had been changed by actually looking at it.

I guess that means sending units and keeping them there to defend it (bridge or victory hex) ---like it was done historically.

Some of the esteemed game designing gods have to make these changes for a future patch. This is not anything any house rule can change.

Cheers,
Rick

Lieutenant Colonel Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Rick,

Presumably if the victory flag did not change for the opponent until verified by him then the objective points information within the INFO/VICTORY options would have to be programmed to remain unchanged from the opponent's viewpoint, otherwise it would ba a bit of a giveaway.

Regards, John

<font color="orange">2nd Lieutenant John Sheffield
1st Btn/91 foot
[Argyllshire Highlanders]
6th British Bgd/4th Inf Div/
II Corps/</font id="orange"><b><font color="red">Anglo-Allied Army.</font id="red"></b>


<font color="gold">"Four things come back not: The spoken word; The sped arrow; Time past; and Opportunity." </font id="gold">
<font color="yellow">Caliph Omar I, ad 582-644.</font id="yellow">


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PostPosted: Sat Oct 29, 2005 5:38 am 
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Joined: Mon May 20, 2002 10:10 am
Posts: 229
Location: USA
John,
However it gets worded, there should be no give away of information. I'm with you.

Knowing that an enemy unit entered a victory hex and changed the flag without a friendly unit anywhere near it is like having radar.

I can't imagine anyone liking that.

Cheers,
Rick


Lieutenant Colonel Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord


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PostPosted: Sun Oct 30, 2005 8:11 am 
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Joined: Tue Jul 22, 2003 4:04 am
Posts: 334
Location: United Kingdom
Rick,

I'm with you all the way on this......anything for realism. I love all the moves towards more realism such changes as weather etc. make to the games. Although I'm aware that they involve quite a bit of time and work.

Regards, John.

<font color="orange">2nd Lieutenant John Sheffield
1st Btn/91 foot
[Argyllshire Highlanders]
6th British Bgd/4th Inf Div/
II Corps/</font id="orange"><b><font color="red">Anglo-Allied Army.</font id="red"></b>


<font color="gold">"Four things come back not: The spoken word; The sped arrow; Time past; and Opportunity." </font id="gold">
<font color="yellow">Caliph Omar I, ad 582-644.</font id="yellow">


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PostPosted: Wed Nov 02, 2005 8:51 pm 
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Joined: Sat Sep 28, 2002 7:28 am
Posts: 47
Location: Russia
One more moment Gentlemen!
Recognition of the uniform. I think this should be from distance 5-6 hexes. More distance should allow to recognition infantry-cavalry only.
Let's agree opponent should not know who blocked his way - militia or regular unit.

I hope this will not difficult to do in future games (as option "Extreme fog of war")

General Konstantin Koryakov,
8 Infantry Corps,
Life Guards Litovskii regiment,
Russian Imperial Army
[url="http://www.komikor.narod.ru"]Image[/url]


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