Napoleonic Wargame Club
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jena_campaign_Large.map
http://wargame.ch/board/nwc/viewtopic.php?f=51&t=15875
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Author:  Christian Hecht [ Sat Sep 23, 2017 6:47 pm ]
Post subject:  jena_campaign_Large.map

Jeff Mathes has discovered that the scenario #13a. Four Nations Collide misses all full hex bridges on the Saale and Elster rivers. Having found nothing in the briefing I doubt that this was intended.

I took a look at other scenarios using this map and found more:
#00a_1. Weimar Arrives!
#00a_2. Weimar and Reserve Korps Arrive!
#00a_2. Six Days in October - All Prussians
#00a_4. The Russians are Coming!
#00a_5. The Russians and More Prussian Are Coming!
#00h_1. Six Days in October - Historical
In these scenarios there are full hex bridges but some spots seem to miss them, for example Khala or Zeutsch. As only some miss I wonder if this might be intended.
Haven't checked the 15 minute versions of these scenarios but I wouldn't wonder if they match with what I saw in the 10 minutes versions.

Author:  Bill Peters [ Sun Sep 24, 2017 10:39 am ]
Post subject:  Re: jena_campaign_Large.map

The scenario Jeff cites truly was missing bridges but the rest have bridges.

For those scenarios - I did add in new bridge locations with zero values so folks could use them as bridging sites.

But in the scenarios you list I see bridges. What version of the game are you playing? I have the latest JTS version (1.06).

Specifically what major crossing point is missing a bridge. Please list hex locations.

Author:  Christian Hecht [ Sun Sep 24, 2017 7:12 pm ]
Post subject:  Re: jena_campaign_Large.map

I checked now #00h_1. Six Days in October - Historical in detail and the locations that look like bridges could be there are:
405,616
457,462
514,406
871,422
864,372
845,297
818,266

While checking the rivers a saw more things to take a look at:
474,437 looks like a missing road hex to connect the bridge with the pike.

Author:  Bill Peters [ Fri Dec 01, 2017 6:39 pm ]
Post subject:  Re: jena_campaign_Large.map

That pike hex got added in. Thanks.

Author:  Antonio Zinno [ Tue Jan 30, 2018 12:14 pm ]
Post subject:  Re: jena_campaign_Large.map

Just to know, is k now to play this scenario?

I have to update to ver 1.06, but the bridges will be there?

thanks
Antonio

Author:  Clint Matthews [ Thu Feb 01, 2018 7:35 am ]
Post subject:  Re: jena_campaign_Large.map

Antonio Zinno wrote:
Just to know, is k now to play this scenario?

I have to update to ver 1.06, but the bridges will be there?

thanks
Antonio


I have version 1.06 and those bridges and pike hex is not there.

Author:  Clint Matthews [ Thu Feb 01, 2018 7:41 am ]
Post subject:  Re: jena_campaign_Large.map

Christian Hecht wrote:
I checked now #00h_1. Six Days in October - Historical in detail and the locations that look like bridges could be there are:
405,616
457,462
514,406
871,422
864,372
845,297
818,266

While checking the rivers a saw more things to take a look at:
474,437 looks like a missing road hex to connect the bridge with the pike.


interesting finds.
is there a quick way to jump to a specific hex?
My pc screen does not show the hex number to 3 places. How do I change that?
example........on my pc it shows the number as 474,43 <---2 places not 3

Author:  Clint Matthews [ Thu Feb 01, 2018 9:00 am ]
Post subject:  Re: jena_campaign_Large.map

the new "gold" games by JTS have hex by coordinate.

I wonder if that "aid" will be added to Napoleonic games?

Author:  Christian Hecht [ Thu Feb 01, 2018 11:42 am ]
Post subject:  Re: jena_campaign_Large.map

Well any changes will only come with the next patch unless Bill uploads them to the community, but if is in his hands is unclear to me, some publishers are rather strict about how things are released even if it would only be a fix in this case.

@Clint Matthews
Not sure what the problem is but I have coordinates in the right bottom of the screen.

Author:  Clint Matthews [ Thu Feb 01, 2018 11:59 am ]
Post subject:  Re: jena_campaign_Large.map

Christian Hecht wrote:
Well any changes will only come with the next patch unless Bill uploads them to the community, but if is in his hands is unclear to me, some publishers are rather strict about how things are released even if it would only be a fix in this case.

@Clint Matthews
Not sure what the problem is but I have coordinates in the right bottom of the screen.


I have coordinates.........but only to two places on all my games........not just the one in question.

Author:  Clint Matthews [ Mon Jul 23, 2018 3:36 pm ]
Post subject:  Re: jena_campaign_Large.map

was this bridge question ever corrected?

I was just looking to play one of the 500 turn Jena scn's and I remembered the bridge issue.

sure enough 13a does not have any bridges............The Salle and Elster do not have any bridges.

I have just gone ahead and added bridges where I thought they should be..........

Author:  Geoff McCarty [ Tue Aug 28, 2018 4:27 am ]
Post subject:  Re: jena_campaign_Large.map

I personally believe there would be more bridges over this major water course. Doubt either side was willing to destroy a bridge (which would have taken months to repair permanently). Roadways should be less loop de looped as well. Still it is the best map ever made for the game in my opinion.
Clint: To get the entire coords minimize the window. At 16:9 in Wine Linux my coordinates also get hacked off when the window is maximized.

Author:  Clint Matthews [ Tue Aug 28, 2018 7:11 am ]
Post subject:  Re: jena_campaign_Large.map

tried that without any luck........I asked JTS support if they have a solution

Author:  Bill Peters [ Sun Sep 30, 2018 11:32 am ]
Post subject:  Re: jena_campaign_Large.map

Christian Hecht wrote:
Well any changes will only come with the next patch unless Bill uploads them to the community, but if is in his hands is unclear to me, some publishers are rather strict about how things are released even if it would only be a fix in this case.

@Clint Matthews
Not sure what the problem is but I have coordinates in the right bottom of the screen.


All official update material goes in the update. I am not allowed to hand out updated files to the public. Only to folks who help me test them. They in turn agree to delete the files once the testing time is over lest we cause issues in the game clubs (cheating allegations, etc).

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