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 Post subject: Re: Marengo - Errata
PostPosted: Tue Oct 25, 2016 4:50 pm 
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Joined: Mon Mar 29, 2004 12:32 am
Posts: 904
Location: Moscow, Russia
Bill Peters wrote:

Bottom line: the only effect that this seems to be causing is an incorrect looking Time value. Frankly I would leave it as is and play on.


Bill,

Unfortunately it does cause problems. The sunrise was intended to be on 7:00=turn 61 or so. We proceeded to turn 63 before realized something was wrong. Buy that turn the time was at 3:360, the night didn't finish, French troops were not released. I suppose it will also affect the arrival times. That's why I insisted on correcting the file

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Leib-Guard Cuirassiers Regiment's
General-Fieldmareshal Count Anton Kosyanenko
Commanding Astrakhan grenadiers regiment
2nd Grenadiers Division, Russian Contingent


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 Post subject: Re: Marengo - Errata
PostPosted: Tue Oct 25, 2016 9:24 pm 
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Ok - thanks for letting me know. Update will correct this.

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Bill Peters - Prussian civilian observer
Scenario Designer for Napoleonic Battles and Panzer Campigns series - John Tiller Software


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 Post subject: Re: Marengo - Errata
PostPosted: Sat Nov 05, 2016 12:47 pm 
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For #116. The Battle of Alba - no victory levels. All zero. Fixed and ready for the update. This also impacts an 1800 campaign scenario (in the MC folder) from the campaign file "campaign.cpd" and will be fixed as well.

In fact I am going to do a search in Ultra Edit for all instances of where the victory levels are all zeros.

Thanks to a Blitz club member for finding this!

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Bill Peters - Prussian civilian observer
Scenario Designer for Napoleonic Battles and Panzer Campigns series - John Tiller Software


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 Post subject: Re: Marengo - Errata
PostPosted: Mon Nov 07, 2016 8:19 am 
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Joined: Tue May 29, 2001 9:12 am
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Location: United Kingdom
Quadrilateral Campaign, Bonaparte at Bay 1-CAST-B1\ 3 and 4 scn


1. Austrian supply wagon stuck in the middle of a river at 29,13. Should there be a bridge there? Looking at dispositions, I think so. The hex does have ?? when right clicked.

2. Movement by road as too fast; it is the same as on a pike. I note the same effect in scenario 033. This is because the campaign scenario has jumped from 10 minutes to 15 minutes per turn. that could be intentional.

3. Despite multiple cavalry melee being on, Austrian cavalry could only melee French cavalry once. I did think it was an icon mistake and the unit was infantry - multiple infantry melee is off. But the OOB is correct and that is not the issue. Never seen this problem before. This only happened once.

4. My opponent could move cavalry and artillery across a ford hex. This negates the bridges I'd been defending. It could be intentional as it's summer and lower water levels?


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 Post subject: Re: Marengo - Errata
PostPosted: Tue Nov 08, 2016 11:19 am 
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I added in the bridge to these scenarios. Thanks again, Andy. Files ready for the update.

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Bill Peters - Prussian civilian observer
Scenario Designer for Napoleonic Battles and Panzer Campigns series - John Tiller Software


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 Post subject: Re: Marengo - Errata
PostPosted: Tue Dec 06, 2016 10:50 pm 
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As noted in a forum thread the points brought up by Anton Kosyanenko have been fixed. These were:

Scenario #055 - missing reinforcements - added those in .... Reference to a missing Special Rules PDF file. Removed the reference.

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Bill Peters - Prussian civilian observer
Scenario Designer for Napoleonic Battles and Panzer Campigns series - John Tiller Software


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 Post subject: Re: Marengo - Errata
PostPosted: Tue Dec 13, 2016 1:18 pm 
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Quadrilateral Campaign, Bonaparte at Bay 1-CAST-B1\ 3 and 4 scn and Scenario 033 which shares same pdt.

Visibility at 20.45 was 80 hexes. At 9pm 1 hex.

Hope that helps.


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 Post subject: Re: Marengo - Errata
PostPosted: Tue Dec 13, 2016 4:03 pm 
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Adding to Andy's post, the following turn, the time went to 10:60 PM.

I have a screenshot of that I will add if it helps.


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