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 Post subject: Halle
PostPosted: Tue Feb 20, 2018 7:35 pm 
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Posts: 26
I've just finished a game of Halle (solo vs myself, so no FOW). Here is the final result:

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The Prussians had the option of moving earlier then I expected, so I decided to move them into the town rather than having them standing around being picked off by French skirmishers as happened historically. This resulted in confused and bloody fighting in Halle itself, but the French were able to hang on to their gains.

Having three bridges to cross and over an extremely narrow frontage make this battle look like it will be a real slog, but it turned out to be very enjoyable scenario.

Some things I would consider changing if I was going to play it again:

1. Improved command rating for Bernadotte, and possibly fanatical morale for his corps. Bernadotte was very motivated after his no-shows the 14th, and it's probably safe to assume that the corps itself was getting some stick from the rest of the army over it, so they had something to prove.

2. Increase game length. The historical battle seems to have lasted about 2 hours longer than the scenario in the game.

3. Change the victory conditions to de-emphasise possession of Halle itself and instead stress the destruction of the Prussian reserve corps.

4. Delay activation of the Prussian main body.


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 Post subject: Re: Halle
PostPosted: Wed Feb 21, 2018 10:20 pm 
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Joined: Fri Dec 06, 2013 10:55 am
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Location: Bouches-de-l’Elbe
Sounds good, but is fanatical moral needed? Wouldn't some higher quality values be enough?

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Général Christian Hecht
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 Post subject: Re: Halle
PostPosted: Thu Feb 22, 2018 4:16 am 
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Christian Hecht wrote:
Sounds good, but is fanatical moral needed? Wouldn't some higher quality values be enough?


Hi Christian,

That's certainly possible. My understanding of fanacism is that it affects morale only, whereas quality can provide other advantages, and might be overdoing it. I'm thinking of those French "B" units that would gain "A" quality.


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 Post subject: Re: Halle
PostPosted: Thu Feb 22, 2018 12:46 pm 
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Location: Bouches-de-l’Elbe
Indeed A units get +20% in fire combat and melee.
One would have to try and see what plays out better.

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