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 Post subject: jena_campaign_Large.map
PostPosted: Sat Sep 23, 2017 6:47 pm 
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Jeff Mathes has discovered that the scenario #13a. Four Nations Collide misses all full hex bridges on the Saale and Elster rivers. Having found nothing in the briefing I doubt that this was intended.

I took a look at other scenarios using this map and found more:
#00a_1. Weimar Arrives!
#00a_2. Weimar and Reserve Korps Arrive!
#00a_2. Six Days in October - All Prussians
#00a_4. The Russians are Coming!
#00a_5. The Russians and More Prussian Are Coming!
#00h_1. Six Days in October - Historical
In these scenarios there are full hex bridges but some spots seem to miss them, for example Khala or Zeutsch. As only some miss I wonder if this might be intended.
Haven't checked the 15 minute versions of these scenarios but I wouldn't wonder if they match with what I saw in the 10 minutes versions.

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PostPosted: Sun Sep 24, 2017 10:39 am 
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The scenario Jeff cites truly was missing bridges but the rest have bridges.

For those scenarios - I did add in new bridge locations with zero values so folks could use them as bridging sites.

But in the scenarios you list I see bridges. What version of the game are you playing? I have the latest JTS version (1.06).

Specifically what major crossing point is missing a bridge. Please list hex locations.

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PostPosted: Sun Sep 24, 2017 7:12 pm 
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I checked now #00h_1. Six Days in October - Historical in detail and the locations that look like bridges could be there are:
405,616
457,462
514,406
871,422
864,372
845,297
818,266

While checking the rivers a saw more things to take a look at:
474,437 looks like a missing road hex to connect the bridge with the pike.

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PostPosted: Fri Dec 01, 2017 6:39 pm 
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That pike hex got added in. Thanks.

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For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

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PostPosted: Tue Jan 30, 2018 12:14 pm 
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Just to know, is k now to play this scenario?

I have to update to ver 1.06, but the bridges will be there?

thanks
Antonio


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PostPosted: Thu Feb 01, 2018 7:35 am 
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Antonio Zinno wrote:
Just to know, is k now to play this scenario?

I have to update to ver 1.06, but the bridges will be there?

thanks
Antonio


I have version 1.06 and those bridges and pike hex is not there.

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PostPosted: Thu Feb 01, 2018 7:41 am 
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Christian Hecht wrote:
I checked now #00h_1. Six Days in October - Historical in detail and the locations that look like bridges could be there are:
405,616
457,462
514,406
871,422
864,372
845,297
818,266

While checking the rivers a saw more things to take a look at:
474,437 looks like a missing road hex to connect the bridge with the pike.


interesting finds.
is there a quick way to jump to a specific hex?
My pc screen does not show the hex number to 3 places. How do I change that?
example........on my pc it shows the number as 474,43 <---2 places not 3

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PostPosted: Thu Feb 01, 2018 9:00 am 
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the new "gold" games by JTS have hex by coordinate.

I wonder if that "aid" will be added to Napoleonic games?

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PostPosted: Thu Feb 01, 2018 11:42 am 
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Well any changes will only come with the next patch unless Bill uploads them to the community, but if is in his hands is unclear to me, some publishers are rather strict about how things are released even if it would only be a fix in this case.

@Clint Matthews
Not sure what the problem is but I have coordinates in the right bottom of the screen.

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PostPosted: Thu Feb 01, 2018 11:59 am 
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Christian Hecht wrote:
Well any changes will only come with the next patch unless Bill uploads them to the community, but if is in his hands is unclear to me, some publishers are rather strict about how things are released even if it would only be a fix in this case.

@Clint Matthews
Not sure what the problem is but I have coordinates in the right bottom of the screen.


I have coordinates.........but only to two places on all my games........not just the one in question.

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PostPosted: Mon Jul 23, 2018 3:36 pm 
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was this bridge question ever corrected?

I was just looking to play one of the 500 turn Jena scn's and I remembered the bridge issue.

sure enough 13a does not have any bridges............The Salle and Elster do not have any bridges.

I have just gone ahead and added bridges where I thought they should be..........

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PostPosted: Tue Aug 28, 2018 4:27 am 
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I personally believe there would be more bridges over this major water course. Doubt either side was willing to destroy a bridge (which would have taken months to repair permanently). Roadways should be less loop de looped as well. Still it is the best map ever made for the game in my opinion.
Clint: To get the entire coords minimize the window. At 16:9 in Wine Linux my coordinates also get hacked off when the window is maximized.


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PostPosted: Tue Aug 28, 2018 7:11 am 
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tried that without any luck........I asked JTS support if they have a solution

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PostPosted: Sun Sep 30, 2018 11:32 am 
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Christian Hecht wrote:
Well any changes will only come with the next patch unless Bill uploads them to the community, but if is in his hands is unclear to me, some publishers are rather strict about how things are released even if it would only be a fix in this case.

@Clint Matthews
Not sure what the problem is but I have coordinates in the right bottom of the screen.


All official update material goes in the update. I am not allowed to hand out updated files to the public. Only to folks who help me test them. They in turn agree to delete the files once the testing time is over lest we cause issues in the game clubs (cheating allegations, etc).

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Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Mon Sep 13, 2021 5:19 am 
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I have version 1.07a ... no bridges over the Elster or Saale Rivers in #13 Four Nations. Started a game against Jose not realizing my French army is split in two and his armies can't support each other.

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