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 Post subject: Waterloo 1.08
PostPosted: Sun Jun 21, 2020 8:32 pm 
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Joined: Wed Jun 25, 2003 3:37 pm
Posts: 303
Location: Oriskany, NY USA
New update for Waterloo is out. Also, 3D MAPS available on the JTS website.

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Feldmarschall Dale Fürst Lastowicka von Galizien und Lodomerien
Grenzer Regiment Wallachia-Illyria Nr. 13
2. Leichte Brigade
Avant Garde Division
Österreichische Imperiale Armeekorps
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 Post subject: Re: Waterloo 1.08
PostPosted: Sun Jun 21, 2020 10:01 pm 
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Joined: Fri Dec 06, 2013 10:55 am
Posts: 1656
Location: Bouches-de-l’Elbe
Download here:
http://johntillersoftware.com/Updates.html


Changes for Campaign Waterloo 1.08
- Added 3D maps from Old Banshee
- Updated 2D graphics by David Freer, Steve Trauth
- Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered.
- Units defending in Melee fire at 100% fire.
- No Detached Melee optional rule introduced.
- Movement Threat Disorder optional rule introduced.
- Added button to return to Default on the Optional Rules Dialog.
- A/I adjustments to path finding, target acquisition, stacking and other tweaks.
- Added "True" 2D zoom view
- Added 11 new 2D icons to more easily differentiate unit types at a glance, credit Steve Trauth
- Added points for Supply losses to all scenarios.
- Changed the way Division Colors display on the counters.
- PDT changes:
Reduced maximum vis to 20 hexes during daylight hours to encourage scouting
Reduced max stacking to 1800 troops
Increased stacking factor to 3 from 2 for cavalry
Slight increase to Divisional commanders radius
Changed probability of ammo loss for all nations
Changed probability of artillery ammo loss for all nations
Reduced abatis fire factor from 45 to 25
Increased bridge movement cost from 1 to 2
- Included the Expansion Pack by Hans Boersma (scenarios in list # 200 - 209)
- Fix for LOS issue.

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Comte et Chevalier de l'Empire

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 Post subject: Re: Waterloo 1.08
PostPosted: Mon Jun 22, 2020 4:05 am 
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Joined: Tue May 29, 2001 9:12 am
Posts: 1384
Location: United Kingdom
It's a great piece of work! Already started a game with it.


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 Post subject: Re: Waterloo 1.08
PostPosted: Wed Jun 24, 2020 12:54 pm 
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Joined: Sat Mar 16, 2019 4:49 pm
Posts: 164
Are these changes due to Covid 19?

Reduced max stacking to 1800 troops
Increased stacking factor to 3 from 2 for cavalry
Slight increase to Divisional commanders radius

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Cavalerie, 3ème Division de Dragons,
Réserve de Cavalerie, La Grande Armée

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 Post subject: Re: Waterloo 1.08
PostPosted: Wed Jun 24, 2020 2:14 pm 
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Joined: Tue May 29, 2001 9:12 am
Posts: 1384
Location: United Kingdom
:lol:


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 Post subject: Re: Waterloo 1.08
PostPosted: Thu Jun 25, 2020 4:10 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6099
The reduction in stacking is good. The increase in the cavalry factor means less cavalry troopers in a hex as well.

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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 Post subject: Re: Waterloo 1.08
PostPosted: Thu Jun 25, 2020 4:22 pm 
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Joined: Fri Dec 06, 2013 10:55 am
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Location: Bouches-de-l’Elbe
Wonder what space you now need for d'Erlon corps...

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Comte et Chevalier de l'Empire

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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 11:03 am 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1062
Location: USA
Gents,
before I go off and bother Rich Hamilton,
I have a Waterloo 1.08 JTS question.
scenario 032-The Ridge - D'Erlon's Attack - Phase 1
does not allow infantry fire due to the pdt


Do I have this installed wrong or something with the patch?


Thanks,



Jim P.

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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 1:40 pm 
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Location: Bouches-de-l’Elbe
Due pdt? What is set there that infantry can't fire?

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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 1:53 pm 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1062
Location: USA
It says due to weather

I am not sure if I have the game installed correctly

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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 2:45 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6099
You see this in the Battle of Dresden too. The heavy rain precludes infantry fire due to the powder getting wet. Heavy loss of fire effectiveness for artillery too.

But it didn't rain at Waterloo ..... or did I miss something in reading David Chandler, Peter H. and the others....

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 2:52 pm 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1062
Location: USA
Bill I am not sure I have the 1.08 patch set up correctly..

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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 3:18 pm 
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Joined: Tue May 29, 2001 9:12 am
Posts: 1384
Location: United Kingdom
Jim

I've just tried opening that scenario and get the same thing happening so it's not you.


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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 3:22 pm 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1062
Location: USA
Guess I will email Rich Hamilton...

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 Post subject: Re: Waterloo 1.08
PostPosted: Tue Aug 04, 2020 3:26 pm 
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Joined: Tue May 29, 2001 9:12 am
Posts: 1384
Location: United Kingdom
Yes. It's a simple fix. I know he's pretty busy at the moment.


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