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 Post subject: Re: Detached Commanders
PostPosted: Thu Sep 17, 2020 5:25 pm 
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Joined: Sat Mar 16, 2019 4:49 pm
Posts: 164
Bill Peters wrote:
Yes, Al .. there you go ... didn't think of that ... give it swords and make it an artillery unit (foot) ...

U 80 5 E S <Units.bmp #> <3D#> Imperial HQ (the name field)


Works for me.

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Général de Brigade Amos
1ère Brigade
Cavalerie, 3ème Division de Dragons,
Réserve de Cavalerie, La Grande Armée

“Ask Before Activating Al”


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 Post subject: Re: Detached Commanders
PostPosted: Sat Sep 19, 2020 5:30 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6106
Would be fun to add in some artwork for that. Something like this:

Image

That would be for the unlimbered artillery 3D image too. Cant do anything about the limbered image .... but since its Emplaced we dont need to. Routed units that are Emplaced do not rout away as far as I have seen.

FYI: there are Emplaced guns in the Battle of Dresden battle scenarios. They occupy the small fortifications that are on the outskirts of the city.

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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