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 Post subject: First Fire Bonus
PostPosted: Thu Jan 07, 2021 8:26 pm 
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Location: TN, USA
I've noticed through the years what seems to be a bonus applied to artillery when first fired. This may just be a quirk, but I've repeatedly noticed more casualties produced during the first time a battery is fired, e.g. in a current game a Prussian light battery (6 pdr) fires at maximum range of ten hexes which results in 8 casualties on a single battalion at a 75% artillery effectiveness rate due to weather conditions. Has anyone else seen similar results? If this has been addressed in the forum previously, I've missed it.

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 Post subject: Re: First Fire Bonus
PostPosted: Fri Jan 08, 2021 5:10 pm 
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Yes, I've noticed that almost from the beginning. First shot I can hit a gun; all subsequent shots I can't.


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 Post subject: Re: First Fire Bonus
PostPosted: Sat Jan 09, 2021 11:48 am 
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Something I see in PC, first shot often kills a tank, following shots just at fatigue.
But officially I'm not aware that there is any bonus for firing the first time. Besides, can't we just fire our units once?

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 Post subject: Re: First Fire Bonus
PostPosted: Sun Jan 10, 2021 8:28 am 
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Some wargames rules give a bonus for the initial salvo, to represent that the muskets are all clean and unfouled by powder etc. May be the same premise here.

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 Post subject: Re: First Fire Bonus
PostPosted: Sun Jan 10, 2021 12:28 pm 
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Some miniature rules I've read for 18th and 19th century have a first fire bonus for musketry, but I don't recall one for artillery - likely due to the fact that the cannon bore was swabbed after each round fired. Still, it may just be a nuance I've noticed when first firing artillery. It would likely be more difficult to notice such a bonus with infantry fire, particularly in column formation.

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Feldmarschall Jeff Freiherr Mathes von Krain
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 Post subject: Re: First Fire Bonus
PostPosted: Sat Jan 16, 2021 12:12 pm 
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Joined: Sat Jul 14, 2001 12:13 am
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I don't know of anything either, and it may just be some kind of "confirmation bias"

I have seen games with the concept, and it's a real enough thing. Armies would generally tend to husband that first fire as it's the most effective. Not only do you have unfouled muskets, but the longer troops fire, the more likely they are to lose volley cohesion, or have misfires that take guns out of the mix...

If it applies to arty, I imagine it's that the first fire is the most "careful". The gunners were able to take their time loading the gun, siting them and the like, and so that would be their best shot, if perhaps not as notably as with musket fire.

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 Post subject: Re: First Fire Bonus
PostPosted: Sat Jan 30, 2021 2:06 am 
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The Early American War (EAW) series has that. Its nice too. Hefty first shot point blank can send some units running.

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