American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Wed Jul 30, 2025 6:52 am

All times are UTC - 5 hours


Search found 87 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: New Recruit-Loudscott

 Post subject: Re: New Recruit-Loudscott
Posted: Tue Jul 29, 2025 11:35 pm 

Replies: 14
Views: 332


If you have a question, I would simply post it and not worry about which side you on. Frankly, I think many would benefit, regardless of your side or rank. And players will try to answer and not concern themselves with North or South. IMHO.

 Forum: Mason Dixon Tavern   Topic: New Recruit-Loudscott

 Post subject: Re: New Recruit-Loudscott
Posted: Tue Jul 29, 2025 1:18 am 

Replies: 14
Views: 332


Cadet Loudscott, I've noticed you have been active asking some really good questions over at the WDS forum. You might want to consider asking a few questions here. The folks here have decades of experience in these games and will no doubt offer some equally great answers. Please do not misunderstand...

 Forum: Mason Dixon Tavern   Topic: Questions/Comments Concerning Update 4.05.4

Posted: Fri Jul 25, 2025 8:08 pm 

Replies: 4
Views: 10256


The melee PBEM issue has been fixed and is pending for the next release.

 Forum: Mason Dixon Tavern   Topic: Astounding New Insights from AI

Posted: Fri Jul 25, 2025 8:05 pm 

Replies: 2
Views: 7063


Blake wrote:
Somewhere a college student is using this map and passing it off as his own to a very confused history teacher :)


What is even more unfortunate, many "history" teachers probably wouldn't even question it.

 Forum: Mason Dixon Tavern   Topic: Bridge Repair

 Post subject: Re: Bridge Repair
Posted: Fri Jul 25, 2025 1:50 pm 

Replies: 2
Views: 74


In the latest version of the Civil War series it appears that Bridge repair is allowed now no Matter as no Optional rule exists With that said If a Bridge started the battle at full strength was reduced to zero. Can it be rebuilt? the rules are a little confusing I think it can But it will Be Hard ...

 Forum: Mason Dixon Tavern   Topic: New Recruit-Loudscott

 Post subject: Re: New Recruit-Loudscott
Posted: Fri Jul 25, 2025 7:41 am 

Replies: 14
Views: 332


Welcome,

I too am from California. Santa Monica in fact but have been in Tennessee since 89. I wish I still had my old SPI and AH board games. You used to be able to walk into a hobby shop and see them hanging on the wall.

 Forum: Mason Dixon Tavern   Topic: Have you seen these, I just discovered them. Very Cool

Posted: Thu Jul 24, 2025 11:47 pm 

Replies: 4
Views: 2196


Karl McEntegart wrote:
Indeed Sir, an excellent riposte, and an excellent series too, a very impressive production.


Thanks, and if anyone is interested in that period, there is a free demo at WDS.

 Forum: Mason Dixon Tavern   Topic: Have you seen these, I just discovered them. Very Cool

Posted: Thu Jul 24, 2025 7:18 am 

Replies: 4
Views: 2196


Karl McEntegart wrote:
Where have you been sir, in the Wilderness :lol: :lol: :lol:


Almost, in the Holy Lands working on Crusades: Book I

 Forum: Mason Dixon Tavern   Topic: Artillery Capture

 Post subject: Re: Artillery Capture
Posted: Mon Jul 21, 2025 9:03 pm 

Replies: 1
Views: 8241


All well Playing a Campaign game using Corinth It was not that bad overran the Guns turned them around and Moved off them allowing Cavalry to use road Movement over them No big deal really I may Spike them so they are of no use however does anyone know if the guns will be available to me in future ...

 Forum: Mason Dixon Tavern   Topic: Have you seen these, I just discovered them. Very Cool

Posted: Sat Jul 19, 2025 10:31 pm 

Replies: 4
Views: 2196


https://www.acwgc.net/gameguides

https://www.acwgc.net/chickamauga-scenarios

 Forum: Mason Dixon Tavern   Topic: Routed Unit Movement

 Post subject: Re: Routed Unit Movement
Posted: Fri Jul 11, 2025 6:24 pm 

Replies: 2
Views: 6675


What determines how and how far a unit moves after it routs ? Does it help to have units behind the front line in order to decrease the distance a unit routs? I am working on ways to deploy a brigade to limit routing I don't see a specific hex # in the User Manual. Some factors will alter a retreat...

 Forum: Wargame Design Studio (WDS)   Topic: Any scenario any side-Closed

 Post subject: Re: Any scenario any side
Posted: Thu Jul 10, 2025 10:21 am 

Replies: 4
Views: 12495


I'm sorry to hear you didn't get a response. I don't usually play manoeuvres except for training but I think I would enjoy playing against an experienced opponent. A courier will soon be dispatched but not for a little while as it's currently the middle of the night for me and I'm about to pack up ...

 Forum: Wargame Design Studio (WDS)   Topic: Any scenario any side-Closed

 Post subject: Re: Any scenario any side
Posted: Thu Jul 10, 2025 10:03 am 

Replies: 4
Views: 12495


Lots of views, but no takers yet: :(

 Forum: Wargame Design Studio (WDS)   Topic: Any scenario any side-Closed

Posted: Wed Jul 09, 2025 1:23 am 

Replies: 4
Views: 12495


I'm looking to play one game and will play any scenario as any side with any rules.

Only thing is, I play fast and will insist on one turn every two days. If you have plans to be away for a few days that will be acceptable so long as I am told in advance.

 Forum: Mason Dixon Tavern   Topic: ROUT LIMIT

 Post subject: Re: ROUT LIMIT
Posted: Wed Jul 09, 2025 12:56 am 

Replies: 18
Views: 24889


Artillery Capture yes it works bad in the game but i tend to be grateful for the ammo and spike the guns F guns are not worth the men it takes to crew them It is of note that if you spike your own guns and they are on a road it forces the enemy to crew them in order to clear the road AGREE with the...
Sort by:  
Page 1 of 6 [ Search found 87 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group