Author |
Message |
Forum: Mason Dixon Tavern Topic: house rules |
KWhitehead |
Posted: Sun Jan 10, 2016 9:58 am
|
|
Replies: 6 Views: 7634
|
The main "unofficial" house rule that you will encounter is whether to allow "column infantry" melee or not. Sometimes people add some "night rules" to limit combat as well. |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Mixed Organization Penalty Option |
KWhitehead |
Posted: Sun Nov 22, 2015 9:43 am
|
|
Replies: 8 Views: 10366
|
You have to remember the scale and size of regiments. When regiments are less than 50 men strong having regiments from two different brigades in the same hex which is 120 yards wide doesn't mean they are really mixed. In those sizes they could be fully deployed in line with proper alignment. It just... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Mixed Organization Penalty Option |
KWhitehead |
Posted: Sat Nov 21, 2015 9:40 am
|
|
Replies: 8 Views: 10366
|
It isn't obvious how much effect it is having unless you turn on the detail battle reports and look through the numbers. I like the idea though and usually try hard not to mix my regiments when the option is on. Since it is a morale modifier rather than a combat modifier (like 10% reduction in comba... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Valley Campaigns |
KWhitehead |
Posted: Wed Oct 14, 2015 8:24 am
|
|
Replies: 13 Views: 23744
|
If the developer limits the scenarios to strict re-creations of the historical event, your IQ statement holds some merit, Kennon. But it seems to me that in such a game package there'd be room for all sorts of What-If variations to provide some challenging contests! I appreciate a developer's work ... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Valley Campaigns |
KWhitehead |
Posted: Mon Oct 12, 2015 10:00 am
|
|
Replies: 13 Views: 23744
|
When anticipating the two Valley Campaigns of 1862 and 1864, don't forget that the battles were rarely balanced. One side usually had a fairly good numbers advantage. Jackson's genius in 1862 was that he was able to meet his opponents in such advantageous circumstances . . . Any good valley campaig... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: House Rules |
KWhitehead |
Posted: Sat Sep 19, 2015 8:18 am
|
|
Replies: 8 Views: 11641
|
The problem with column formation in HPS is it wears to many hats. It represents at various times route column and column of companies. It takes fire like it is a column of companies with only a small penalty but marches like it is in route formation. Part of this problem comes from the length of th... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: what is the most popular titles of the HPS Campaign games? |
KWhitehead |
Posted: Sun Aug 02, 2015 8:43 am
|
|
Replies: 6 Views: 9583
|
Are you trying for lists based on the Campaign Game itself or the scenarios played within the particular Campaign Game? Why I ask the distinction is in some HPS Campaign Game series I do play the campaigns but rarely. They are usually much to long and involve to many small scenarios that are time wa... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Problem with Optional Art Capture rules |
KWhitehead |
Posted: Tue Jul 28, 2015 8:11 am
|
|
Replies: 16 Views: 24678
|
Oh man, forget what I posted it just happened to me. My opponent killed an artillery unit that only had a single gun left and that artillery piece was not counted on my casualties. They aren't somehow delayed counted or? Pretty sure this is a known bug. I don't know if it happens every time there i... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Brother Against Brother |
KWhitehead |
Posted: Sun Jul 26, 2015 9:06 am
|
|
Replies: 29 Views: 42452
|
For CW gamers we are actually in better shape than we have ever been. With three major game systems representing a pretty wide range of approaches to simulating the Civil War; HPS/JT/BG, BaB, and Scourge of War. On the Strategic level their are at least three with ACW II the most detailed. But all g... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Potential bug?Mounted Cav not spotting/skirmisher problem |
KWhitehead |
Posted: Sun Jul 26, 2015 8:43 am
|
|
Replies: 5 Views: 8443
|
When moving cavalry using the Cavalry skirmisher option, cavalry can "see" two hexes forward. However, it is only 100% effective through the center facing hexside. The other frontal hexsides to the left and right are apparently based on a die roll of some kind. This can lead to running int... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Brother Against Brother |
KWhitehead |
Posted: Sat Jul 25, 2015 1:11 pm
|
|
Replies: 29 Views: 42452
|
http://www.matrixgames.com/forums/fb.asp?m=3903235 If the BaB designers can't get the basics of FOW right, how can we trust them to get anything right? :( Using that criteria almost all games are dogs. HPS because not only do reinforcements come in at exactly known times but their movement rates ar... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Problem with Optional Art Capture rules |
KWhitehead |
Posted: Thu Jul 23, 2015 8:48 am
|
|
Replies: 16 Views: 24678
|
If two guns were destroyed by direct fire and no VP awarded, something buggy happened. Normally VP for guns are awarded at full value for enemy guns destroyed by artillery fire whether they are currently active enemy guns or abandoned enemy guns (captured but unoccupied so they take unscrewed status... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Problem with Optional Art Capture rules |
KWhitehead |
Posted: Wed Jul 22, 2015 9:19 am
|
|
Replies: 16 Views: 24678
|
Gun handling in the game has more to do with how to award VP than reality. It was very difficult to destroy a gun. A direct hit by solid shot might dent the barrel rendering the gun permanently unusable but almost anything else could be repaired quickly after the battle. Actual permanent capture of ... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: Problem with Optional Art Capture rules |
KWhitehead |
Posted: Tue Jul 21, 2015 8:34 am
|
|
Replies: 16 Views: 24678
|
The main problem with the artillery capture option is that it favors sides. Usually the Union because they have larger ammo supplies and can implement a simple solution to the problem. Place a battery behind the captured guns and shoot them out of existence. This will always give you the victory poi... |
|
![](images/spacer.gif) |
Forum: Mason Dixon Tavern Topic: questions/opponent wanted from CSA Officer(closed) |
KWhitehead |
Posted: Sun Jul 19, 2015 8:57 am
|
|
Replies: 7 Views: 10222
|
On your encryption question, if I understand you correctly, one cannot encrypt JTS/HPS campaign access as is done with the battles. I do not think there is any method that allows encryption of Campaign games that ALLOWS for the information to carry on to the next scenario in the series. But, I reme... |
|
![](images/spacer.gif) |
Sort by: |