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 Forum: Mason Dixon Tavern   Topic: Can't believe theirs not A what if.

Posted: Sun Nov 29, 2009 12:42 pm 

Replies: 20
Views: 18552


I think there were times Longstreet's performance was lackluster, such as any time he operated independently. But I don't think Gettysburg was one of them. Lee's plan for the 2nd day was for McLaws to form his division perpendicular to Emmitsburg Pike and attack down the road. This plan resulted fro...

 Forum: Mason Dixon Tavern   Topic: For Map lovers-A new Atlas

Posted: Thu Nov 26, 2009 4:04 pm 

Replies: 7
Views: 8565


I believe the Official Military Atlas Bill and Robert are talking about is a reprint of the original companion atlas to the Official Records. I believe it is one of the best bargains ever. I originally bought a reprint back in the 70's that cost me $65, and I thought it was a bargain at that price. ...

 Forum: Mason Dixon Tavern   Topic: Small cavalry unit devilry

Posted: Thu Nov 26, 2009 6:30 am 

Replies: 7
Views: 6991


Personally, I hope to see the day when there are no zones of control. For any unit. Of course, I am also hoping for preplotted simultaneous moves. What a dreamer!

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Spiked guns - No points

Posted: Fri Nov 20, 2009 5:47 am 

Replies: 4
Views: 4466


As I recall, once you capture the ammo it is yours for the scenario. If the enemy recaptures the gun, they don't get the ammo back. If the gun is re-recaptured by you, you don't get any more ammo.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: For the People

Posted: Wed Nov 18, 2009 3:54 pm 

Replies: 3
Views: 4381


Guys,

Thanks for the info.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Sectional Artillery and Road Movement

Posted: Wed Nov 18, 2009 10:18 am 

Replies: 2
Views: 3926


Hi, Lieutenant, The short answer is "Yes they Can!" If you play the WWII games, there is some mechanism in the game where the road can support only a certain number of strength factors at road movement, after which succeeding units move at the cost of terrain. Not sure how it works, or how much trou...

 Forum: Mason Dixon Tavern   Topic: For the People

 Post subject: For the People
Posted: Wed Nov 18, 2009 10:10 am 

Replies: 3
Views: 4381


There is a Civil War boardgame that has been around awhile named <font color="red">For the People</font id="red">. I am considering getting this for a friend for Christmas. Anyone ever play it? It was originally by Avalon Hill.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: HPS Game Optional Rules

Posted: Wed Nov 18, 2009 9:20 am 

Replies: 15
Views: 17192


I agree with most of what General Whitehead said. Here are my personal preferences: <font color="green">Ones I personally favor</font id="green"> <font color="red">Ones I don't like</font id="red"> <font color="blue">Ones that don't matter</font id="blue"> 1.<font color="green">Manual Defense Fire <...

 Forum: Mason Dixon Tavern   Topic: Night Movement Fatigue Optional Rule

Posted: Thu Nov 12, 2009 1:13 am 

Replies: 13
Views: 14678


Ah!

Thanks for the clarification!

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Night Movement Fatigue Optional Rule

Posted: Tue Nov 10, 2009 6:57 pm 

Replies: 13
Views: 14678


I have to say I use phased play regularly and have not had a problem. I wonder what causes the malfunction.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: What Civil War book are you reading

Posted: Sat Nov 07, 2009 1:43 pm 

Replies: 40
Views: 44357


I am currently reading a most excellent book, "No Quarter", by Richard Slotkin, about the Battle of the Crater. The tactical detail is on a par with Harry Pfanz's Gettysburg books, and I have seen no better analysis of the personalities involved in a battle. I strongly recommend it. MG Mike Mihalik ...

 Forum: Mason Dixon Tavern   Topic: Another game, who has played

Posted: Sat Nov 07, 2009 12:03 pm 

Replies: 1
Views: 3116


Hi, Lieutenant, Heard good things about Mad Minute, but I don't play rts. Thanks for the heads up on the new game. The graphics depicted in the video sure look attractive. Don't know why the Rebs aren't behind the fence instead of in front of it. They could save ten percent of their casualties.[:D] ...

 Forum: Mason Dixon Tavern   Topic: Night Movement Fatigue Optional Rule

Posted: Fri Nov 06, 2009 8:11 am 

Replies: 13
Views: 14678


Hi,

Try this.

http://www.hpssims.com/Mailer/mailto.html

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Night Movement Fatigue Optional Rule

Posted: Fri Nov 06, 2009 7:32 am 

Replies: 13
Views: 14678


Hi, Colonel, The penalty doesn't register until the beginning of your next turn. If you moved a unit during a night turn, even just to change facing or deploy skirmishers, and the unit doesn't show 50 more points of fatigue at the beginning of your next turn, then something is wrong and you can foll...

 Forum: Mason Dixon Tavern   Topic: Lee as Union commander

Posted: Wed Nov 04, 2009 4:41 pm 

Replies: 7
Views: 7172


Lee certainly had Scott's confidence! McDowell's failure at Manassas wasn't really his fault; Patterson didn't exert any pressure on Johnston, who was able to reinforce Beauregard and thereby win the day. Had Lee failed under similar circumstances, I'm sure he still would have enjoyed the confidence...
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