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 Forum: Mason Dixon Tavern   Topic: battle of Fredericksburg

Posted: Tue Apr 07, 2009 4:24 am 

Replies: 5
Views: 6421


The A/I logic was enhanced to help with bridge crossings, but not repair. I made an adjust to the initial brigde strength to allow supply wagons to cross without the need to repair the bridge. Some scns require repair and that fact is mentioned in the scn description, but for the others, I fixed the...

 Forum: Mason Dixon Tavern   Topic: New Patches for the older HPS games

Posted: Fri Apr 03, 2009 2:14 pm 

Replies: 2
Views: 3494


Yes,

I would say a week or two. Just my guess.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

 Forum: Mason Dixon Tavern   Topic: How many more?

Posted: Mon Mar 09, 2009 5:33 pm 

Replies: 18
Views: 18991


Bill, you can make cav dance if you want. Just a quick change to the pdt will fix your problem. Just like the blue pill fixed your other problem. [;)] Just kidding! Rich White, Remember, you did a company battle for Atlanta, the Battle for Dallas. But, in truth, it's tiring trying to do both. I'm ge...

 Forum: Mason Dixon Tavern   Topic: How many more?

Posted: Mon Mar 09, 2009 5:12 am 

Replies: 18
Views: 18991


Hi, I know of at least three more in developement. But we take one day at a time. As far as the age goes, my comment is simple. These games are intended to model 2D board games, with a taste of 3D minitures added for good measure. We are always tweaking items to improve all areas, including the A/I....

 Forum: Mason Dixon Tavern   Topic: AotM Muster

Posted: Mon Mar 02, 2009 2:40 pm 

Replies: 5
Views: 5940


Present

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 10:35 am 

Replies: 26
Views: 21499


Well you guys are why we make the games.

Thanks

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 5:51 am 

Replies: 26
Views: 21499


OK,

Thanks for the comments. You see, you guys are a real help. I now believe my idea was not so good.

Just a thought

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 4:20 am 

Replies: 26
Views: 21499


BTW, Mike may not have seen my original comment clearly. I said <b><i>(except for routed enemy units)</i></b> By that I mean enemy routed units would not prevent movement in any direction. But Mike's second point about melee would be better then nothing. Lt. Col. Richard Walker I Corps Army of the M...

 Forum: Mason Dixon Tavern   Topic: New rule

Posted: Sat Jan 17, 2009 4:14 am 

Replies: 26
Views: 21499


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by nelmsm</i> <br />I like Mike's idea of limiting them in melee but not advancing. In some scenarios they may be the only troops you've got to plug a gap or move to cove...

 Forum: Mason Dixon Tavern   Topic: Crew kills

Posted: Sat Jan 17, 2009 4:04 am 

Replies: 18
Views: 18222


That's easily done in the editor. Don't expect that to be an official update. BTW, the long expect ACW series updates will come shortly after the new ACW release. Just a little while longer (I hope) Lt. Col. Richard Walker I Corps Army of the Mississippi 2nd Brigade, 3rd Division "Defenders of Tenne...

 Forum: Mason Dixon Tavern   Topic: Crew kills

Posted: Fri Jan 16, 2009 6:33 pm 

Replies: 18
Views: 18222


Very soon (I hope)

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

 Forum: Mason Dixon Tavern   Topic: New rule

 Post subject: New rule
Posted: Fri Jan 16, 2009 6:28 pm 

Replies: 26
Views: 21499


Many players ignore FA. I'm quilty Suppose the engine would not allow units with a FA of say 400 or 500 to move closer to an enemy (except for routed enemy units)? Much like a routed unit cannot move closer to an enemy. Good, bad or ugly Lt. Col. Richard Walker I Corps Army of the Mississippi 2nd Br...

 Forum: Mason Dixon Tavern   Topic: Question on loses

Posted: Fri Jan 16, 2009 2:03 pm 

Replies: 17
Views: 17510


I'll start [:p] B Why you ask? On any single shot, the game allows "mostly" realistic loses. Having ssaid that, I believe it's the complete disregard for the lives of our computer men that results in the staggering loses. Mind you, the engine can always use a good tweak, but I still pick "B" Lt. Col...

 Forum: Mason Dixon Tavern   Topic: Question on loses

 Post subject: Question on loses
Posted: Fri Jan 16, 2009 2:00 pm 

Replies: 17
Views: 17510


Be honest Which is <u><i><b>more</b></i></u> responsible (pick one) for high game loses?? A) The game engine B) Human armchair general disregard (since we don't have to write letters home to the fallen brave) Lt. Col. Richard Walker I Corps Army of the Mississippi 2nd Brigade, 3rd Division "Defender...

 Forum: Mason Dixon Tavern   Topic: Crew kills

Posted: Fri Jan 16, 2009 1:56 pm 

Replies: 18
Views: 18222


The next game in the series will make this adjustable in the pdt file

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"
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