American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV  AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Wed May 13, 2026 8:40 am

All times are UTC - 5 hours


Search found 1068 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: Seeing into wooded hexes from a far

Posted: Sat Apr 18, 2026 11:52 pm 

Replies: 4
Views: 1399


I say 'Yes'. After all you are spotting an entire unit or units (not usually a few men) so it could be up to 1,000 men that you are 'seeing'. Not that hard in a 125 yard square area. Also, they could get inventive in what was done in order to spot the enemy. In William J. Miller's 'Mapping for Ston...

 Forum: Mason Dixon Tavern   Topic: Seeing into wooded hexes from a far

Posted: Sat Apr 18, 2026 5:29 pm 

Replies: 4
Views: 1399


This thought occurred to me. Some maps have thick wooded areas and in certain areas those inside these areas can see out over considerable distances. OK, this seems right to me. BUT, should those on the outside be allowed to see into a wooded hex? For example, the Chickamauga map has a lot of wooded...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Fri Apr 17, 2026 12:48 pm 

Replies: 18
Views: 3450


"...if you trust them that completely then why even use a password?" I use them only to prevent accidentally opening a move when it's my opponents turn. I always use the same file name for every move and if I mis-save my opponents move to me and thus accidentally open up the old file I se...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:48 pm 

Replies: 18
Views: 3450


If we could have EFoW without LoS restrictions I would use it because I like the uncertainty that other things in EFoW provide. 100% agree. ExFoW isn't all bad but it's largest drawback is the LoS restrictions. These are unnecessary and useless as there is a simple workaround that everyone can/does...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:48 pm 

Replies: 18
Views: 3450


If we could have EFoW without LoS restrictions I would use it because I like the uncertainty that other things in EFoW provide. 100% agree. ExFoW isn't all bad but it's largest drawback is the LoS restrictions. These are unnecessary and useless as there is a simple workaround that everyone can/does...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 10:03 am 

Replies: 18
Views: 3450


The fact you can't see the viewable hexes when using it makes it preferable not to use it. I have to pull up the same scenario in a different window without the Extreme Fog of War in order to view the hexes I can see from a certain hex I don't occupy. I know some will say that isn't in the spirit o...

 Forum: Mason Dixon Tavern   Topic: April is Confederate History Month

Posted: Tue Apr 14, 2026 5:17 pm 

Replies: 8
Views: 5487


I better not mentioned this fact at work! I doubt it would go over well.

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Extreme FOW: Yes or No?
Posted: Tue Apr 14, 2026 5:16 pm 

Replies: 18
Views: 3450


I noticed some like to play with it and some not.

What are your pros and cons?

 Forum: Mason Dixon Tavern   Topic: What about this?

 Post subject: Re: What about this?
Posted: Mon Apr 13, 2026 4:40 pm 

Replies: 4
Views: 1632


I guess I have to ask, why are club rules needed in the first place? Why not make rule 6.1.1.3 a "house rule?"

I imagine it is because people forget to ask the relevant questions and then bitch about it after the fact. Well sir, I did not know you could do that!

 Forum: Mason Dixon Tavern   Topic: What about this?

 Post subject: What about this?
Posted: Mon Apr 13, 2026 12:52 pm 

Replies: 4
Views: 1632


I know that the club does not allow a player to remove units from the map for the sole purpose of avoiding a loss in VPs. The only legit reason, that I am aware of, is for players to remove units from a predesignated exit hex. But what about this scenario? Since any player can view the scenario ahea...

 Forum: Mason Dixon Tavern   Topic: Unlimbered in woods

 Post subject: Re: Unlimbered in woods
Posted: Sun Apr 12, 2026 8:59 am 

Replies: 4
Views: 1878


All Do unlimbered cannon in a woods hex get the -40 % Protection that the hex shows i saw a post that says no but cannot find an answer in the rules Yes, they do What!? When did that change? When Antietam v4.05.3 was rolled out ( https://wargameds.com/blogs/news/civil-war-battles-4-03 ) we were tol...

 Forum: Mason Dixon Tavern   Topic: Agree or Disagree?

 Post subject: Re: Agree or Disagree?
Posted: Sat Apr 11, 2026 10:46 pm 

Replies: 15
Views: 10219


Generally speaking, because leaders can be used in a somewhat gamey fashion. I made the design decision to rarely use SICs in a battle at the same time. Same with leaders for artillery. I rarely have even FICs for artillery.

 Forum: Mason Dixon Tavern   Topic: Unlimbered in woods

 Post subject: Re: Unlimbered in woods
Posted: Sat Apr 11, 2026 10:42 pm 

Replies: 4
Views: 1878


Richard Coyne wrote:
All

Do unlimbered cannon in a woods hex get the -40 % Protection that the hex shows i saw a post that says no but cannot find an answer in the rules


Yes, they do

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sat Apr 11, 2026 12:38 pm 

Replies: 56
Views: 26901


loudscott wrote:
Scenario 003 in Antietam has different possible entry points for reinforcements. At 8:00 a.m. a brigade for Runyon's division has a 25% chance of showing up (159,0). There is no road there and it is in deep woods. I'm sure this is a mistake.


Fixed: I removed the [159,0] entrance chance.

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sat Apr 11, 2026 12:37 pm 

Replies: 56
Views: 26901


The Wauhatchie scenarios always seemed off to me. Campaign Chickamauga - scenarios 77 to 80 inclusive. The Yanks start off with 1500 men (Cobham's PA Bde & Ireland's New Yorkers) and the Rebs (Jenkins' SC Bde) start off with 1200 men plus. The Yanks get 4 Napoleons also. Ireland's Brigade is fi...
Sort by:  
Page 1 of 72 [ Search found 1068 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group