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Forum: Mason Dixon Tavern Topic: Routed Infantry With 12 Movement Points |
| nsimms |
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Posted: Fri May 15, 2026 1:11 am
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Replies: 2 Views: 197
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| I keep seeing routed infantry units with 12 movement points (and most with the 6 movement points that I would normally expect). Have I missed an update change, or is my dementia getting worse, or is this a surprise to everyone else as well? |
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Forum: Mason Dixon Tavern Topic: A Crazy Situation |
| nsimms |
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Posted: Fri May 15, 2026 1:06 am
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Replies: 12 Views: 385
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| I would have expected total elimination of the Confederate units. Since they weren't, obviously, they had been drinking very heavily. |
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Forum: Mason Dixon Tavern Topic: WDS Games - Best vs. Worst for PBEM |
| nsimms |
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Posted: Wed May 13, 2026 4:55 pm
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Replies: 4 Views: 364
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| Balance is subjective. For most of us, a balanced scenario is one in which we won but we had to struggle a bit to achieve it. The opponent may not feel like it was balanced. Even building an equal force scenario on identical terrain isn't necessarily balanced because someone gets to go first (or las... |
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Forum: Mason Dixon Tavern Topic: Gamey tactics |
| nsimms |
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Posted: Mon Apr 06, 2026 7:09 pm
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Replies: 6 Views: 6414
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| You could have stopped with number 1, 1. The record indicates a really good player, and I must proceed with caution so a short get to know you game is in order. because you need to do that with every player. Their won/loss record normally doesn't mean a thing because that can depend upon the quality... |
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Forum: Mason Dixon Tavern Topic: Scenario fixes/tweaks |
| nsimms |
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Posted: Sun Apr 05, 2026 7:29 pm
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Replies: 57 Views: 28020
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| Scenario 007 of Campaign Gettysburg has: 1) release dates out of order in the Release Dialog and 2) the Scheduled Dialog has Benning coming in at 10:20 PM when darkness occurred at 8:00 PM (scheduled time should be 10:00 or 11:00). |
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Forum: Mason Dixon Tavern Topic: Elimination Melee At Edge of the Map |
| nsimms |
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Posted: Tue Mar 24, 2026 10:57 pm
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Replies: 1 Views: 4526
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| If a unit is trapped/surrounded along the edge of the map, and they have their rear to the map edge so that opposing units cannot access all three rear hexes, and they are losers of a melee, are they: a) eliminated and points are scored as in a normal elimination melee, or b) removed from the map an... |
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Forum: Mason Dixon Tavern Topic: Scenario fixes/tweaks |
| nsimms |
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Posted: Wed Mar 11, 2026 1:55 pm
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Replies: 57 Views: 28020
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| As a personal preference, I would rather see the movement factors contained in Chickamauga 039 in lieu of Antietam. The reason being that I'm used to cavalry being able to move 24 hexes instead of just 20, but if that was the standard then I could live with it. You are correct that there are some sc... |
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Forum: Mason Dixon Tavern Topic: Scenario fixes/tweaks |
| nsimms |
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Posted: Mon Mar 09, 2026 9:48 pm
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Replies: 57 Views: 28020
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| Without checking every scenario (checked 2 or 3 scattered throughout the lists) for each game, here is what I found. The numbers indicate the movement costs for infantry (first number is cost in line, and the second number is cost in column) in forests. Antietam 5/4 Atlanta 5/5 Chancellorsville 5/4 ... |
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Forum: Mason Dixon Tavern Topic: Scenario fixes/tweaks |
| nsimms |
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Posted: Mon Mar 09, 2026 7:33 pm
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Replies: 57 Views: 28020
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| D. Hampel wrote: "I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series." I'll second that reques... |
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Forum: Mason Dixon Tavern Topic: RULES /GAME FUNCTION QUESTION |
| nsimms |
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Posted: Sat Feb 28, 2026 10:56 am
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Replies: 6 Views: 6003
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| They are also in some of the Peninsula scenarios, such as 03D. |
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Forum: Mason Dixon Tavern Topic: RULES /GAME FUNCTION QUESTION |
| nsimms |
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Posted: Wed Feb 25, 2026 11:34 am
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Replies: 6 Views: 6003
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| You can't move them but you can destroy them, although any points for supply wagon kills will count against you. |
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Forum: Mason Dixon Tavern Topic: High Level Leader Movement |
| nsimms |
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Posted: Sun Feb 08, 2026 5:27 pm
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Replies: 2 Views: 5127
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| WDS certainly improved the process of moving a column by its leader. It follows the road (or shortest rout) so much better than previously, including going around hairpin curves. However,: 1. The corps and brigade commanders remain stacked with the unit that they were stacked with when moved. But th... |
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Forum: Mason Dixon Tavern Topic: Quick Gaming Tips |
| nsimms |
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Posted: Tue Feb 03, 2026 9:09 pm
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Replies: 17 Views: 15955
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| About 25 years ago, the club was pretty much predicated upon the principles that Paul is talking about. Role playing existed to a great extent. But some members weren't used to being talked to in that manner and others went a bit overboard with their roleplaying as well. Even though there was a lot ... |
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Forum: Mason Dixon Tavern Topic: How Does The System Choose Replacement Leaders? |
| nsimms |
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Posted: Mon Feb 02, 2026 5:11 pm
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Replies: 1 Views: 5549
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| This question needs to be broken down into different circumstances. If Lee at Gettysburg is captured, how does the system decide who will replace him (three corps commanders but no seniority listed that I know of)? Will that corps commander now show an "A" in lieu of a "C"? Does ... |
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Forum: Mason Dixon Tavern Topic: Quick Gaming Tips |
| nsimms |
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Posted: Mon Feb 02, 2026 4:56 pm
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Replies: 17 Views: 15955
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| When playing turns, a melee stack should contain, when possible, at least one small unit. I have no idea how the game chooses which unit in a stack to fire at with defensive fire but if there is at least one small unit in the melee stack then you have increased your odds that the main unit needed fo... |
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