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 Forum: Mason Dixon Tavern   Topic: New Cadet Frank Ward

 Post subject: Re: New Cadet Frank Ward
Posted: Sat May 28, 2022 7:49 am 

Replies: 3
Views: 11


Welcome aboard!

 Forum: Mason Dixon Tavern   Topic: Posting Custom OOBs

 Post subject: Re: Posting Custom OOBs
Posted: Thu May 26, 2022 6:31 am 

Replies: 4
Views: 67


When it's up it would be nice to get some details about the changes and why they were made.

 Forum: Mason Dixon Tavern   Topic: Introduction - Luke Freet

Posted: Wed May 25, 2022 3:43 pm 

Replies: 11
Views: 75


Welcome to the ACWGC, nice to see person with such a passion joining the club!

 Forum: Mason Dixon Tavern   Topic: New Cadet Intro - John Rodriguez

Posted: Sat May 21, 2022 6:44 am 

Replies: 11
Views: 162


Welcome cadet Rodriguez, great to have such a dedicated person joining the club!

 Forum: Mason Dixon Tavern   Topic: Rightsizing the ACWGC Cabinet

Posted: Wed May 11, 2022 4:32 pm 

Replies: 16
Views: 359


I'm unsure about the downsizing, mainly because I think there are intentionally two secretaries and "only" one CoA. CoA are usual elected from members with admin experience and by members with admin experience, while secretaries are voted by everyone and just need to be Colonel or higher. ...

 Forum: Mason Dixon Tavern   Topic: 4.01 Updates

 Post subject: Re: 4.01 Updates
Posted: Sun Apr 10, 2022 4:45 pm 

Replies: 21
Views: 1230


Better get used to it, the new toolbar is a good improvement even over the one we had previously.
Really, it's just a matter of getting used to it and seeing & using the benefits it brings, there is surely no need to "learn the game again".

 Forum: Mason Dixon Tavern   Topic: Battlefield Map Error?

 Post subject: Re: Battlefield Map Error?
Posted: Mon Mar 28, 2022 1:53 pm 

Replies: 14
Views: 1035


Well the hand drawn maps are just that hand drawn, of course that little change wouldn't be much trouble for an artist. But for a quick change the standard 3d graphics should be used, that also can hold up to the hand drawn maps.

 Forum: Mason Dixon Tavern   Topic: Rating the Generals: Part 24 of 24 (Phil Sheridan)

Posted: Wed Mar 23, 2022 3:24 pm 

Replies: 111
Views: 7009


Simple, Sherman's efforts in rolling up the Rebs from behind were a large contribution to winning the war. Argue like you want, I prefer a Sherman who does what is needed to win the war anytime over other generals that win battles but loose the war.

 Forum: Mason Dixon Tavern   Topic: Rating the Generals: Part 24 of 24 (Phil Sheridan)

Posted: Wed Mar 23, 2022 2:39 pm 

Replies: 111
Views: 7009


Smaller is enough:
https://www.youtube.com/watch?v=rAlTOfl9F2w

 Forum: Mason Dixon Tavern   Topic: Rating the Generals: Part 24 of 24 (Phil Sheridan)

Posted: Tue Mar 22, 2022 11:30 am 

Replies: 111
Views: 7009


To Paul:
https://www.youtube.com/watch?v=lbZ9xFFLbL0

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Mon Mar 14, 2022 11:25 am 

Replies: 25
Views: 1859


Fine post!

 Forum: Mason Dixon Tavern   Topic: Rating the Generals: Part 24 of 24 (Phil Sheridan)

Posted: Sun Mar 13, 2022 5:35 pm 

Replies: 111
Views: 7009


And we go with:
Image

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Sun Mar 13, 2022 5:21 pm 

Replies: 25
Views: 1859


Well if something doesn't matter you can't say it's a shortcoming of the player if he ignores it, it's a shortcoming of the game if it is meaningless and by that gets ignored, that is just simple human behavior. And fatigue wise, the melee is very different, in fire combat you may need 150 casualtie...

 Forum: Mason Dixon Tavern   Topic: Rating the Generals: Part 24 of 24 (Phil Sheridan)

Posted: Sun Mar 13, 2022 3:35 pm 

Replies: 111
Views: 7009


I rather want a general that utilizes what he can to wage & win a war instead of one that holds himself back for whatever reasons. Want a gentlemen fight, then go for the The Three Musketeers, this is war. Just caught some lines that may fit to Grant: I am iron! I am wrath!! I AM DOOM!!! And doo...

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Sun Mar 13, 2022 11:46 am 

Replies: 25
Views: 1859


Well initially the rule assured that resting units made sense. With the standard recovery rate resting made no sense because once a unit had hit a certain level of fatigue, what could already have happened after a first bad melee, the unit would be out for the rest of the day or even longer in multi...
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