American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC YouTube Channel     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV  AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Thu Jun 18, 2026 12:59 am

All times are UTC - 5 hours


Search found 1062 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Wed Jun 17, 2026 3:38 pm 

Replies: 70
Views: 32272


All of the Supply Wagons at Historical Shiloh 144 are listed as "Reserve Corps" wagons.

The Union divisions at Shiloh were not listed correctly. They were known numerically and not by the name of the commander. Thus, it should be:

1st Div (McClernand)
as opposed to
McClernand's Division

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Tue Jun 16, 2026 11:10 pm 

Replies: 70
Views: 32272


The convention (probably not always followed) seems to be that if a unit was assigned elsewhere prior to the battle starting it is attached to that new command (e.g. 13th Miss. at First Manassas https://civilwarintheeast.com/confederate-regiments/mississippi/13th-mississippi-infantry-regiment/ - Fi...

 Forum: Mason Dixon Tavern   Topic: Kill vs. Wound and Friendly Fire

Posted: Sun Jun 07, 2026 6:19 pm 

Replies: 3
Views: 609


Fun Debate #1: When you kill a leader you gain more points than if you wound them. Does this make sense? Ignore all the realities of the Civil War and just look at it from a gaming standpoint. If you kill or wound a leader they are permanently removed from the game (standalone game). They do not ret...

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Fri May 15, 2026 4:29 pm 

Replies: 12
Views: 1399


Submit it to WDS and see what they say.

These games have hundreds of variables (thousands?) and people still find things from time to time for sure. I am more afraid that in order to fix a one in a million issue that they accidently tweak a much more important issue. But that's just me.

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Fri May 15, 2026 1:38 pm 

Replies: 12
Views: 1399


Simple Answer: The old system of three in the rear and one in the front is no longer in place. That used to be a thing but WDS got rid of it. I assume to reduce the number of captures. And, yes, units can retreat forward into free hexes. Don't shoot the messenger I am just telling you what's what. ...

 Forum: Mason Dixon Tavern   Topic: New Cadet

 Post subject: Re: New Cadet
Posted: Thu May 14, 2026 3:42 pm 

Replies: 7
Views: 1100


The A/I is a great opponent to play to learn the basics of movement and combat. But A/I will not surprise you or think for itself which is what a human opponent will always be doing. The learning curve against humans is very high and you will lose more than you win against seasoned opponents. But ov...

 Forum: Mason Dixon Tavern   Topic: WDS Games - Best vs. Worst for PBEM

Posted: Sun May 10, 2026 11:24 pm 

Replies: 4
Views: 1038


Excellent use of the DOR, sir! You are correct about those titles being less popular than others when it comes to playability in a man vs. man contest. Most people (but definitely not all) look for medium to large-scale battles to play against another human opponent. I would also argue that meeting...

 Forum: Mason Dixon Tavern   Topic: Weaponry in the War

 Post subject: Weaponry in the War
Posted: Fri May 08, 2026 5:54 pm 

Replies: 4
Views: 1091


Hell by the Acre: A Narrative History of the Stones River Campaign, November 1862-January 1863 Daniel A. Masters Few soldiers on either side, though, received specialized training in how to use the gun’s long-range capabilities [rifled musket]. A bullet fired from such a weapon did not fly in a lev...

 Forum: Mason Dixon Tavern   Topic: IN the Weeds Questions about game Mechanics

Posted: Thu May 07, 2026 11:13 pm 

Replies: 3
Views: 853


Skirmishers work at night.

 Forum: Mason Dixon Tavern   Topic: confused help please

 Post subject: Re: confused help please
Posted: Thu May 07, 2026 8:34 pm 

Replies: 7
Views: 1186


Since Mahone starts out with an F rating, when he fails a Command Test the game just makes him a "G" which is the lowest rating ("0").

It's like he's not even there :D

 Forum: Mason Dixon Tavern   Topic: Things I Didn't Notice Before

Posted: Fri May 01, 2026 11:51 pm 

Replies: 4
Views: 1024


In WDS Chickamauga the town of Perryville is made up of roughly 42 Town Hexes. Perryville had a population of roughly 400 people in 1862. In WDS Gettysburg the town of Gettysburg is made up of under 30 Town Hexes. Gettysburg had a population of roughly 2,390 people in 1863. In WDS Chancellorsville ...

 Forum: Mason Dixon Tavern   Topic: Game Guide?

 Post subject: Re: Game Guide?
Posted: Fri May 01, 2026 11:37 am 

Replies: 4
Views: 1587


The guides are rated as neutrally as possible. Scenarios that are one-sided are not fun for anyone to play. The ratings are just my opinion and, as I write on the main page, no two people would arrive at the same conclusions I did. But I wanted to at least give everyone an opinion on scenarios to st...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Thu Apr 16, 2026 4:28 pm 

Replies: 18
Views: 5210


I'm surprised so many eschew the enhanced realism of EFOW because of the nuisance of being unable to see from a hex where nobody is, but to each their own. What I usually do is look for a promising hex and send a mounted officer to investigate before moving a unit there. I don't see anything gamey ...

 Forum: Mason Dixon Tavern   Topic: April is Confederate History Month

Posted: Wed Apr 15, 2026 10:02 pm 

Replies: 8
Views: 6487


Truthfully, I can fly the First Confederate National Flag all day long at work or anywhere else and nobody has any clue what it is, lol.

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:57 pm 

Replies: 18
Views: 5210


They could make a House Rule. But as a wily gaming veteran such a rule would totally benefit me against any person less experienced. Any newbie should avoid such House Rules which limit their ability to scout the board as it puts them at a disadvantage.
Sort by:  
Page 1 of 71 [ Search found 1062 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group