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 Forum: Mason Dixon Tavern   Topic: Why Victory Hexes Exist

 Post subject: Re: Why Victory Hexes Exist
Posted: Thu Feb 02, 2023 7:50 pm 

Replies: 11
Views: 2976


Interesting comments. Like you I prefer the bigger maps for the very reasons you state. They provide more flexibility for players to develop their own strategies to achieve their goals. You simply can't be everywhere [and if you try to be, watch out for someone who can concentrate a force at one poi...

 Forum: Mason Dixon Tavern   Topic: Why Victory Hexes Exist

 Post subject: Re: Why Victory Hexes Exist
Posted: Thu Feb 02, 2023 2:05 pm 

Replies: 11
Views: 2976


The other very important reason that Objective Hexes exist in the game is the AI. The AI in any single player game needs some way of distinguishing the strategic importance of an area or hex and therefore the designer will assign values to hexes in 'instruct' the AI on what should be most important ...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Wed Jan 18, 2023 3:02 pm 

Replies: 38
Views: 12717


... And that is - ok, can you stack infantry into those hexes? You've already maxxed out the frontage -so where exactly are these infantrymen supposed to be shooting from? Rhetorical question. Google 2nd ull Run Staff ride- you'll bring up a pdf mind you all of the Staff Ride pdfs appear to have be...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Wed Jan 18, 2023 12:51 am 

Replies: 38
Views: 12717


[1] I tend to agree with Walt on this one - but there is no real reason to get mixed up around the engine necessarily representing reality. The engine represents the designer's take on it. You're already playing on a hex grid, technically you've entered into a dimension of abstraction already; fran...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Mon Jan 16, 2023 7:46 pm 

Replies: 38
Views: 12717


I do play with that option on Ned. And I hear you about the risk of moving in front of little or big stacks of guns but I moved a Cavalry across the field of file of a 2 gun section in a recent game and it fired 3 times as I did so and took out nearly 20 troopers. The option of a player to use sect...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Mon Jan 16, 2023 7:26 pm 

Replies: 38
Views: 12717


I agree with Mike that in terms of game balance, and in the absence of any general historical difference between the artillery organizations that, deploying guns by sections to only one side conveys a tactical advantage on the digital battlefield. Blake took up this very point in his game balance n...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Mon Jan 16, 2023 5:36 pm 

Replies: 38
Views: 12717


I agree with Mike that in terms of game balance, and in the absence of any general historical difference between the artillery organizations that, deploying guns by sections to only one side conveys a tactical advantage on the digital battlefield. Blake took up this very point in his game balance n...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Mon Jan 16, 2023 3:36 pm 

Replies: 38
Views: 12717


[1] I think splitting the Confederate batteries into sections and individual guns is necessary if the designer wishes to accurately portray all the different ordnance assigned to each battery. I think that historically the guns were normally deployed by battery on both sides in spite of differences...

 Forum: Mason Dixon Tavern   Topic: Civil War Books: Hardcover vs. Paperback vs. Kindle

Posted: Sat Jan 14, 2023 10:51 pm 

Replies: 14
Views: 4082


I have gone to Kindle, but it makes me angry they are so expensive. Some of my recent books, I have purchased both. Especially the series by B.M. Gottfried Yes, Gottfried's 'Maps of ...' series is great. I was just speaking with another Club member (and 'Maps of ...' appreciator) a few days ago abo...

 Forum: Mason Dixon Tavern   Topic: Civil War Books: Hardcover vs. Paperback vs. Kindle

Posted: Sat Jan 14, 2023 12:03 am 

Replies: 14
Views: 4082


Hardbook whenever possible, paperback when not. Electronic versions are never great and can rarely do justice to those titles that contain interesting maps. I do find electronic versions very useful for out-of-print items and when scanning through the 'Official Records' to find something (a tome I c...

 Forum: Mason Dixon Tavern   Topic: 2022 Total War Challenge FINAL Results

Posted: Fri Jan 06, 2023 6:13 pm 

Replies: 2
Views: 1312


There were certainly a large number of battles completed by a good mix of members totaling a massive 630 battles for the year. When other games are considered (manoeuvres and training) it's a lot of wargaming. The Total War Challenge certainly was "a solid Confederate victory". The total b...

 Forum: Mason Dixon Tavern   Topic: MERRY CHRISTMAS

 Post subject: Re: MERRY CHRISTMAS
Posted: Sat Dec 24, 2022 2:31 pm 

Replies: 11
Views: 3317


Christmas has arrived for me (0630, 25 December). The children will soon awake and then it shall truly begin.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for a union player closed

Posted: Fri Dec 23, 2022 3:10 pm 

Replies: 5
Views: 2831


Antietam 002 1BR_Bull Run (Historical) has been played to completion 110 times. Results: CSA Victories-48; USA Victories-38; Draws-24. I recently played it as a manoeuvre (Result USA Major Victory). [Historical Gettysburg is generally recognised as being balanced in favour of the Union (no surprise ...

 Forum: Battery McOmish Tavern   Topic: AoT December Newsletter

 Post subject: Re: AoT December Newsletter
Posted: Mon Dec 12, 2022 10:20 pm 

Replies: 3
Views: 2281


Thanks for the information, I am having some issues finding the muster tab. Go to Reports in the DoR, in the bottom left-hand corner should be 'ACWGC Muster'. When you click on ACWGC Muster you can then write in your report, anything from a simple 'Present' or 'Reporting for Muster' to a more detai...

 Forum: Mason Dixon Tavern   Topic: Historical CSA Artillery Tactics

Posted: Thu Dec 08, 2022 9:29 pm 

Replies: 38
Views: 12717


A few years ago Robert Frost created scenarios where max stacking in a hex was the equivalent of 400 men for the very reason that 400 infantry in line or 8 guns would have a frontage of approximately 125 yards. I guess that was before things got locked, because he was able to divide large regiments...
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