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 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Mon Mar 14, 2022 4:30 pm 

Replies: 25
Views: 10320


Just when I thought I was finished, I discovered an undocumented change in the manual... Fatigue results are calculated as random values between the casualty value and 3 times the casualty value. Melee fatigue losses are 50% more than normal and, in the case of the melee loser, fatigue losses are do...

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Mon Mar 14, 2022 4:08 pm 

Replies: 25
Views: 10320


Well if something doesn't matter you can't say it's a shortcoming of the player if he ignores it, it's a shortcoming of the game if it is meaningless and by that gets ignored, that is just simple human behavior. I am not sure why you state that fatigue is meaningless because I did not write or impl...

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Sun Mar 13, 2022 5:00 pm 

Replies: 25
Views: 10320


Ashdoll, can you check your Gettysburg 4.01 pdt values again? I just looked and I see 5 day / 20 night for both Gettysburg and Overland. If correct, it means the optional rule increases recovery for lightly fatigued units by a factor of 4 and not by 2. Gonna guess for medium fatigue units it got dro...

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Sun Mar 13, 2022 4:51 pm 

Replies: 25
Views: 10320


Well initially the rule assured that resting units made sense. With the standard recovery rate resting made no sense because once a unit had hit a certain level of fatigue, what could already have happened after a first bad melee, the unit would be out for the rest of the day or even longer in mult...

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Sun Mar 13, 2022 9:48 am 

Replies: 25
Views: 10320


Day Recovery 10% 12 units begin with 100 fatigue. One turn later, their fatigue become 88 (-12), 63 (-37), 77 (-23), 77 (-23), 62 (-38), 71 (-29), 61 (-39), 80 (-20), 79 (-21), 85 (-15), 99 (-1) and 99 (-1). The mean of recovery is 21.58. Ashdoll, are the unit fatigue numbers you listed the average...

 Forum: Mason Dixon Tavern   Topic: Bug: Viewing command range in Overland 4.01

Posted: Sun Mar 13, 2022 9:15 am 

Replies: 1
Views: 1330


I am having an issue that command range for some leaders in Overland 4.01 is not displaying correctly. I have my settings so that hexes are outlined instead of highlighted. I am seeing this in the following scenario: 220-640512 Spots A2 When clicking on certain leaders like corp commanders (primary ...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for experienced opponent. Either side

Posted: Sat Mar 12, 2022 2:07 pm 

Replies: 5
Views: 3018


I'll take you both up on your offers. I will send private messages with contact details.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for experienced opponent. Either side

Posted: Sat Mar 12, 2022 9:45 am 

Replies: 5
Views: 3018


I'm looking for an experienced opponent who will teach me the hard way how to get better at the game. I don't mind playing either side. No house rules. I am flexible on optional rules. Prefer Gettysburg or Overland campaign or a Gettysburg meeting engagement, 30+ turns. Something with time and room ...

 Forum: Mason Dixon Tavern   Topic: Higher Fatigue Recovery optional rule

Posted: Tue Mar 08, 2022 1:36 pm 

Replies: 25
Views: 10320


Unfortunately it is not in the manual any more. I think the 3.0 manual stated it was 5x and 3x faster for low and medium fatigue units, respectively. Or vice versa.

Probably the fastest way to find out is to ask WDS.

 Forum: Mason Dixon Tavern   Topic: A lesson for WDS

 Post subject: Re: A lesson for WDS
Posted: Wed Feb 02, 2022 4:42 pm 

Replies: 23
Views: 9278


The fatigue and LOS issues are minor for me. Unless they make the game literally unplayable, the question at the heart of the matter for me is whether they are enough to influence decisions in the game. They don't for me. I see no advantage to playing differently than I would were the bugs not there...

 Forum: Mason Dixon Tavern   Topic: Issues and Solutions-WDS 4.0 Version of the ACW Series

Posted: Wed Feb 02, 2022 4:00 pm 

Replies: 39
Views: 16231


In Gettysburg 4.0 some of the supply units have unit pictures that look like infantry instead of a wagon. Has anyone noticed this? Has it always been that way? Is it in other titles?

 Forum: Mason Dixon Tavern   Topic: 4.0 and Fatigue Recovery

Posted: Fri Jan 28, 2022 4:57 pm 

Replies: 7
Views: 3554


Well, I hope the loss distribution is based on the proportion of strength. Add some more randomness. But it may be totally random? There seems to be an element of randomness. In melees in which the attacker suffers only minimal losses I have seen all the losses go to one unit rather than distribute...

 Forum: Mason Dixon Tavern   Topic: Tired of All This?

 Post subject: Re: Tired of All This?
Posted: Thu Jan 27, 2022 4:59 pm 

Replies: 16
Views: 7172


@Quaama
I tested and I don't have any issue with hex outlines in 4.0 with or without changing the map files.

 Forum: Mason Dixon Tavern   Topic: Tired of All This?

 Post subject: Re: Tired of All This?
Posted: Thu Jan 27, 2022 2:53 pm 

Replies: 16
Views: 7172


I think I will mix and match. Here is the 2D view of 4.0 terrain on the 3.0 ground. The best of both worlds.

Attachment:
!2d-oldground-newterrain.jpg
!2d-oldground-newterrain.jpg [ 228.57 KiB | Viewed 6137 times ]

 Forum: Mason Dixon Tavern   Topic: Tired of All This?

 Post subject: Re: Tired of All This?
Posted: Thu Jan 27, 2022 6:49 am 

Replies: 16
Views: 7172


Well, no disrespect, but I don't belong to facebook and I am enjoying the 4.0 info. In fact, I look forward more! For example, does anyone else have trouble following the Forgotten Battles maps or is it just me? What do you mean by following the maps? I find the 4.0 map design pretty but less infor...
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