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 Forum: Mason Dixon Tavern   Topic: Sorry guys I just have to tell

Posted: Fri Aug 14, 2020 11:50 pm 

Replies: 22
Views: 10294


If we can help, let us know.

 Forum: Mason Dixon Tavern   Topic: A posting question

 Post subject: Re: A posting question
Posted: Sat Aug 01, 2020 7:42 pm 

Replies: 10
Views: 3244


It depends - are you a preacher?

 Forum: Mason Dixon Tavern   Topic: Crew Kill help

 Post subject: Re: Crew Kill help
Posted: Sat Aug 01, 2020 11:02 am 

Replies: 7
Views: 2717


I must be misunderstanding something. That makes it sound like it would be easier to uncrew a six gun battery as opposed to a one gun battery because you could impose more casualties on the six gun battery and it is still divided by 100.

 Forum: Mason Dixon Tavern   Topic: Hey, I'm back! If anyone remembers me...

Posted: Mon Jul 27, 2020 8:56 am 

Replies: 8
Views: 3017


Welcome back Pat. You were never forgotten. And I didn't know that Rusty had returned as well.

 Forum: Mason Dixon Tavern   Topic: Artillery Stacking

 Post subject: Re: Artillery Stacking
Posted: Sun Jun 28, 2020 11:16 am 

Replies: 7
Views: 3183


I thrive on 'death stacks' but your logic makes sense. IF they ever offered it as an option then I would play with it but I'm not one to use house rules because it requires a certain amount of intelligence to keep up with 5 different games being played with 5 different sets of rules and I don't have...

 Forum: Mason Dixon Tavern   Topic: Corinth and Vicksburg opinions

Posted: Fri Jun 19, 2020 3:26 pm 

Replies: 4
Views: 2157


I would recommend that you go to the Department of Records (DOR) and review the Game Scenario Reports for each of those titles. It will give you a good indication of how much they have been played and what the fortunes (win, lose, or draw) of each side were in the various scenarios. Then the opinion...

 Forum: WDS/JTS General Comments and Questions   Topic: Skirmishers?

 Post subject: Re: Skirmishers?
Posted: Thu Jun 18, 2020 10:34 pm 

Replies: 4
Views: 2915


They identify a unit moving toward them from two hexes out (extremely handy in woods or other side of the hill, etc) and also cost that unit at least a movement point as they come into range which can sometimes mean the difference in whether or not that unit can close and attack that turn.

 Forum: WDS/JTS General Comments and Questions   Topic: Meleeing in Column

 Post subject: Re: Meleeing in Column
Posted: Tue Jun 09, 2020 2:43 pm 

Replies: 2
Views: 1971


As said, the game and club rules allow melee in column. Many use a house rule, as stated, to limit the use of infantry meleeing in column, but many of us also do not use a house rule to limit it. The choice is up to the players but it should be settled before the game starts. If nothing is agreed up...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man Done

Posted: Fri May 22, 2020 7:06 pm 

Replies: 5
Views: 2794


And the old man is taking a long nap. Feel free to disagree or add to what has been posted; to bring up topics and tips that I missed; or to start a new thread of your own concentrating on how to fight using a different set of options because using different options changes the whole complexity of t...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #37

 Post subject: Ramblings of an Old Man #37
Posted: Thu May 21, 2020 5:46 pm 

Replies: 0
Views: 1565


37. So you want to win most of the time? In general, the principle is simple, get there the fustest with the mostest. What that means is to figure out what your opponent is going to do before they do it so that you are ahead of them, waste no time nor movement points in getting to your objective hop...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #36

 Post subject: Ramblings of an Old Man #36
Posted: Wed May 20, 2020 5:17 pm 

Replies: 1
Views: 1435


36. Muster! You may not like it because it isn’t gaming and it isn’t fun, but if you like the gaming in the club, then it is a necessary evil. Hopefully your commander has a very easy procedure for you to follow to muster (like answering an email). The club admin is done by very few folks and they d...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #35

 Post subject: Ramblings of an Old Man #35
Posted: Tue May 19, 2020 5:06 pm 

Replies: 1
Views: 1487


35. Ever moved a line of units through an area where they drew defensive fire. If you have four units passing through a targeted hex then there is opportunity for your opponent to fire at each one of them as they pass through. If one unit is left to block your opponent’s line of fire while the other...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #34

 Post subject: Ramblings of an Old Man #34
Posted: Mon May 18, 2020 4:50 pm 

Replies: 0
Views: 1658


34. Victory Points! When you first get casualties, check them out so that you know what infantry losses cost you, and cavalry, and artillery, and supply. Infantry normally counts the same from scenario to scenario, but cavalry and artillery values can vary wildly. When the BG games started, the cost...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #33

 Post subject: Ramblings of an Old Man #33
Posted: Sun May 17, 2020 5:12 pm 

Replies: 3
Views: 2216


33. Objective hexes! I understand some of the concepts behind having objective hexes in the games (e.g. helps to balance uneven scenarios, helps to encourage battles over certain terrain in order to make them more like the original battles, helps to force a player to defend some terrain that they or...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #32

 Post subject: Ramblings of an Old Man #32
Posted: Sat May 16, 2020 4:10 pm 

Replies: 0
Views: 1651


32. Want to rally a routed unit? If possible, place the routed unit within the command range of its chain of command. Most particularly, place a corps or army commander in the same hex or in a neighboring hex to that unit (notice that I said ‘a’ which means that any corps or army commander can great...
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