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Forum: Mason Dixon Tavern Topic: Campaign Planning |
Walt Dortch |
Posted: Thu Feb 22, 2018 1:02 pm
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Replies: 19 Views: 21095
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Yes it is a pity.
Rich, I know nothing about coding so will ask you if changing the snapshot "code" in the NAP series to perform as it does in the ACW series would be a big deal? |
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Forum: Mason Dixon Tavern Topic: Campaign Planning |
Walt Dortch |
Posted: Wed Feb 21, 2018 7:12 pm
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Replies: 19 Views: 21095
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Another tool for those into this kind of thing is a software program called Military Sketch which I am just starting to experiment with. You can import .gif or .bmp map files as a base map and then create maps showing proposed force movements, etc., with NATO symbols. The free software can be found ... |
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Forum: Mason Dixon Tavern Topic: Campaign Planning |
Walt Dortch |
Posted: Wed Feb 21, 2018 6:43 pm
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Replies: 19 Views: 21095
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Great advice General Meyer
The BMP "Snapshot" file for the Struggle scenario is 66 MB. The GIF file for the same map is 12 MB. |
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Forum: Mason Dixon Tavern Topic: Campaign Planning |
Walt Dortch |
Posted: Wed Feb 21, 2018 1:29 pm
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Replies: 19 Views: 21095
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Hi everyone Rich Hamilton came through with the answer. Big campaign maps that can be written on can be produced using the snapshot feature. Here's what he says and it works! "I had totally forgotten the "Snapshot" feature. Go into Gettysburg and open up a scenario. Then go to the Fil... |
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Forum: Mason Dixon Tavern Topic: Campaign Planning |
Walt Dortch |
Posted: Sun Feb 18, 2018 12:12 pm
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Replies: 19 Views: 21095
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Thanks for the replies. I know what scenario we are playing and can view the map--which is huge (which is great BTW). My question in that regard relates to where I can find the map file as there are a number of map files which show up in the directory. I am hunting around for a program that opens .m... |
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Forum: Mason Dixon Tavern Topic: Campaign Planning |
Walt Dortch |
Posted: Sat Feb 17, 2018 8:07 pm
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Replies: 19 Views: 21095
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Good evening gentlemen. I am about to engage in a multiplayer game and have been asked by the Commanding General to prepare a plan of operations. The scenario we are about to launch is the Struggle scenario and is fought over a huge area. Hence my questions which follow. 1) How do I find out what th... |
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Forum: Mason Dixon Tavern Topic: Campaign Games |
Walt Dortch |
Posted: Mon Feb 05, 2018 11:16 am
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Replies: 8 Views: 8495
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Hi Rich
Thanks for both replies. Is there any way to find out what the campaign logic of the various games ahead of getting started on one? |
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Forum: Mason Dixon Tavern Topic: AAR Historical Gettysburg (Hightower vs Truitt) |
Walt Dortch |
Posted: Sat Feb 03, 2018 6:28 pm
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Replies: 38 Views: 38033
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Jay
Click on the Help Tab.
A tab for Paramter Data will appear. Faster yet, hit the F2 key. |
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Forum: Mason Dixon Tavern Topic: Campaign Games |
Walt Dortch |
Posted: Fri Feb 02, 2018 10:27 pm
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Replies: 8 Views: 8495
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Hello Rich
Thanks for this reply. So is this logic generally what applies in other Campaign games in the series? The other question I have is whether losses carry over from game to game within a particular campaign? |
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Forum: Mason Dixon Tavern Topic: AAR Historical Gettysburg (Hightower vs Truitt) |
Walt Dortch |
Posted: Fri Feb 02, 2018 6:21 pm
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Replies: 38 Views: 38033
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Hello Jay What optional rules are you using? |
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Forum: Mason Dixon Tavern Topic: AAR Historical Gettysburg (Hightower vs Truitt) |
Walt Dortch |
Posted: Tue Jan 30, 2018 11:47 am
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Replies: 38 Views: 38033
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Hello Jay Great AAR--they take a lot of time to do properly and you surely are. A question about your opening post and the jump map displayed in that. It shows a large concentration of Feds south of Gettysburg. I opened up Historical 1 and do not find this force on the starting turn map. Perhaps I d... |
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Forum: Mason Dixon Tavern Topic: Campaign Games |
Walt Dortch |
Posted: Mon Jan 29, 2018 1:14 pm
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Replies: 8 Views: 8495
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Good morning Gentleman. I have played two PBEM Campaign games (Petersburg) and both ended early after one side or the other achieved a major victory. Is this outcome a campaign ender in all the JTS ACW games? It is also my understanding that casualties occurring in the first game of a campaign do no... |
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Forum: Mason Dixon Tavern Topic: Victory Points |
Walt Dortch |
Posted: Fri Nov 17, 2017 5:41 pm
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Replies: 10 Views: 11929
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Rule of thumb: Melee is decisive, fire is attrition. Melee does fatigue your unit but it decisively fatigues the loser. Usually losing a melee puts a unit out of effective combat while doing little damage to the winner. The key to melee is never do it unless you are going to win. Another rule of th... |
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Forum: Mason Dixon Tavern Topic: Victory Points |
Walt Dortch |
Posted: Wed Nov 15, 2017 4:55 pm
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Replies: 10 Views: 11929
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None of the series have such a fast switch in victory levels like the ACW series. The main thing in this series is to NOT lose units. Lose the VPs but avoid losing your men. Always try and gang up on groups of units. Its one of the easier ways of winning. Ignore the objectives as much as possible e... |
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Forum: Mason Dixon Tavern Topic: Victory Points |
Walt Dortch |
Posted: Sun Nov 12, 2017 2:39 pm
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Replies: 10 Views: 11929
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Thanks to you both! Found the info in the editor as you suggested. Interesting this info is not displayed in the Parameter info you can access from the game. And while I have you, are these the values used if there are exit hexes in a scenario? Meaning if I exit a 2 gun battery I get 30 or 60 points... |
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