American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Thu May 16, 2024 4:04 am

All times are UTC - 5 hours


Search found 932 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: ALL CSA OFFICERS REPORT TO THE CSA HQ

Posted: Sun Aug 24, 2014 1:09 pm 

Replies: 4
Views: 7082


This should work:
Restructuring the Armies of the Confederacy

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Sat Aug 23, 2014 6:45 pm 

Replies: 18
Views: 25732


Well this questions goes more into the internal mechanics of the game but maybe someone can answer this. I had somehow the impression that making breastworks works similar to making trenches where 100 or a fraction of 100 will raise the trench value and so lead to constructing a trench faster. Re-re...

 Forum: Mason Dixon Tavern   Topic: Springfields & Enfields vs. Canister!

Posted: Tue Aug 19, 2014 1:45 am 

Replies: 4
Views: 7055


I guess skirmishers or sharpshooter companies could have done it better with less threat to them because of using the cover that the ground provided.

 Forum: Mason Dixon Tavern   Topic: Historical Gameplay

 Post subject: Re: Historical Gameplay
Posted: Sun Aug 17, 2014 8:06 pm 

Replies: 32
Views: 48832


In Napoleonic tactics the column formation was used extensively to get the troops into position as close as possible to the enemy. Here, artillery was the main factor in how long they could stay in column before deploying to line. As one writer said on Napoleon's main attack at Waterloo. The artill...

 Forum: Mason Dixon Tavern   Topic: REST IN PEACE . . .

 Post subject: Re: REST IN PEACE . . .
Posted: Tue Aug 12, 2014 7:17 pm 

Replies: 3
Views: 4806


Indeed, the world will be a lot darker without him.

 Forum: Mason Dixon Tavern   Topic: More 2.0 Test Releases for the HPS ACW Series

Posted: Tue Aug 12, 2014 7:13 pm 

Replies: 7
Views: 8447


Sorry I should have been more precise here and have corrected it now. What I meant was that it wasn't PUBLICLY tested, at least I didn't see any public announcement for it on the unofficial board nor any other source like it is done now for the other 2.0 patches. The sudden official release came ver...

 Forum: Mason Dixon Tavern   Topic: More 2.0 Test Releases for the HPS ACW Series

Posted: Mon Aug 11, 2014 2:06 pm 

Replies: 7
Views: 8447


Unlike Gettysburg it seems that this time all 2.0 patch are given a little public test phase before being officially released. Atlanta 2.0: http://hpssims.com.c7.previewyoursite.com/forums/showthread.php?t=5562 Corinth 2.0: http://hpssims.com.c7.previewyoursite.com/forums/showthread.php?t=5559 Shilo...

 Forum: Mason Dixon Tavern   Topic: my health status

 Post subject: Re: my health status
Posted: Sat Aug 09, 2014 9:06 pm 

Replies: 15
Views: 22463


Sorry to hear of your health issues, hope you get well soon.
But while your there you still can play some "games".
Image

 Forum: Mason Dixon Tavern   Topic: HPS Campaign Gettysburg Update 2.0 Released

Posted: Sat Aug 09, 2014 8:38 pm 

Replies: 7
Views: 9363


So the download versions that I can get from JTS of the older HPS releases are already more "advanced" that what I can achieve with the normal HPS games and the current patches from HPS?

Interesting because I thought there isn't any difference between the JTS and the patched HPS games.

 Forum: Mason Dixon Tavern   Topic: HPS Campaign Gettysburg Update 2.0 Released

Posted: Sat Aug 09, 2014 3:24 am 

Replies: 7
Views: 9363


Attention gentlemen, Campaign Gettysburg that is so favored in our club received a new update. Changes for Campaign Gettysburg 2.0 - Initial John Tiller Software release. - Restored snapshot feature for entire map. - Added Mixed Organization Penalty Optional Rule for -1 morale modifier when units fr...

 Forum: Mason Dixon Tavern   Topic: Historical Gameplay

 Post subject: Re: Historical Gameplay
Posted: Fri Aug 08, 2014 11:27 pm 

Replies: 32
Views: 48832


Out of the Napoleonic times I read that commanders preferred to move a battalion in column whenever possible because a line could easily disorder. I guess it wasn't that serious in the Civil War era or else we would see that chance of disorder also in HPS/JTS Civil War series like it is in the Napol...

 Forum: Mason Dixon Tavern   Topic: Coming Down the Pike with Windows

Posted: Fri Aug 08, 2014 1:30 pm 

Replies: 6
Views: 8367


As for now there are just many rumors but not many facts, I hope that the step taken by W9 isn't as big as the step from WXP to W7, that indeed brought some compatibility issues.
If this will be also the case when going from W7 to W9 has to bee seen.

 Forum: Mason Dixon Tavern   Topic: Historical Gameplay

 Post subject: Re: Historical Gameplay
Posted: Tue Aug 05, 2014 6:01 pm 

Replies: 32
Views: 48832


Great, thanks.

 Forum: Mason Dixon Tavern   Topic: Historical Gameplay

 Post subject: Re: Historical Gameplay
Posted: Mon Aug 04, 2014 11:17 pm 

Replies: 32
Views: 48832


@KWhitehead Well as the whole engine is a "simplification" from front to end(moral values, weapon values, movement points, hex fields, turns, the whole I-go-You-go gameplay, etc.) so it isn't a surprise that the same is done with the "current state" of the units. Would I like to ...

 Forum: Mason Dixon Tavern   Topic: Historical Gameplay

 Post subject: Re: Historical Gameplay
Posted: Sun Aug 03, 2014 6:49 pm 

Replies: 32
Views: 48832


Many thanks for the insight. To the point of "Disrupt", I think the notes make clear that a unit that is "disrupted" is simply unable(or unwilling) to conduct a melee, so while the term isn't really fitting the fallout we see in the game seems to fit good, a good volley of defens...
Sort by:  
Page 59 of 63 [ Search found 932 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group