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 Forum: Mason Dixon Tavern   Topic: Common Optional rules ?

 Post subject: Re: Common Optional rules ?
Posted: Wed Nov 12, 2014 1:04 pm 

Replies: 2
Views: 4836


I also refer to this thread that covers some points to achieve a more historical gameplay.
viewtopic.php?f=4&t=19779

 Forum: Mason Dixon Tavern   Topic: Common Optional rules ?

 Post subject: Re: Common Optional rules ?
Posted: Wed Nov 12, 2014 12:57 pm 

Replies: 2
Views: 4836


No sure if this works for MP game but at least for player vs. player play I have these recommendations. I recommend to switch ON: - "Manual Defensive Fire" to get away from turn gameplay to phased gameplay(no worry it will be the same "workload" if turning on "Automated Defe...

 Forum: Mason Dixon Tavern   Topic: To Joe and Robert - email issue

Posted: Wed Nov 12, 2014 2:33 am 

Replies: 3
Views: 5956


Usually a failed delivery should lead to a mail with the error message being send to the sender, it should give some clue where the problem is. Personally I also had problems with comcast in the past, seemed a bit drastic in some measures like blocking a whole mail server of a big mail provider for ...

 Forum: Mason Dixon Tavern   Topic: Manual clarification - HPS/JTS Civil War series

Posted: Wed Nov 05, 2014 8:55 pm 

Replies: 18
Views: 25135


Now as I was working the the manual of the Napi series I saw that there the F5-F8 keys are for changing the speed of the A/I processing, that seems to work here too but our manual stats them as changing the speed of the Replay, maybe I'm doing something wrong but I don't see any effect in a PBEM rep...

 Forum: Mason Dixon Tavern   Topic: Helpful & Useful Tools

 Post subject: Re: Helpful Tools
Posted: Tue Nov 04, 2014 2:25 pm 

Replies: 6
Views: 9177


Added Screenpresso, maybe we see some more AARs with that tool as it seems to allow easy screenshot taking and editing.

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Sun Nov 02, 2014 3:55 pm 

Replies: 21
Views: 26162


Well it may have to be tested in all possible variations to be sure how all combinations play out. but if mihalik is right I don't see a problem, if one side places artillery at a ford in the hope to block movements after that artillery is uncrewed or was captured it is a futile attempt. And if it's...

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Sun Nov 02, 2014 12:05 pm 

Replies: 21
Views: 26162


Thanks for that information, indeed impressive to find these things in the program but too bad it isn't in the manual.

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Sun Nov 02, 2014 10:32 am 

Replies: 21
Views: 26162


Actually worse than that. It makes roads/pikes/trails unusable in the hex. One of the best ways to block a road through the woods is to put a one gun section on it and let the enemy capture it. Not only that but every unit passing through the hex gets "seen" by the enemy. I've never teste...

 Forum: Mason Dixon Tavern   Topic: John Tiller released new Napoleonic game

Posted: Fri Oct 31, 2014 11:56 pm 

Replies: 3
Views: 5487


Nice to see, but I had hoped for the Rest of 1806 and up to Friedland in 1807, I really would like to see that hole plugged.

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Thu Oct 30, 2014 1:45 am 

Replies: 21
Views: 26162


Artillery Regarding clutter: Well artillery is on the battlefield no matter what side owns them so there is no real sense in letting them disappear just because the crew was driven off temporarily. And I'm unsure if it would cause any problem on the road, if the artillery unit is unlimbered would i...

 Forum: Mason Dixon Tavern   Topic: The Star of the Sunny South - Victory Cometh!

Posted: Wed Oct 29, 2014 12:42 am 

Replies: 11
Views: 13353


No wonder, this time you're on the "wrong" side. :mrgreen:

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Mon Oct 27, 2014 11:38 pm 

Replies: 21
Views: 26162


Why don't you like to capture artillery?

 Forum: Mason Dixon Tavern   Topic: Automated Defensive Fire - Detailed range setting needed?

Posted: Sun Oct 26, 2014 5:59 pm 

Replies: 3
Views: 5794


Well after some special games I have the feeling that a more detailed setting of the automated defensive fire is needed. I'm talking about setting the ranges as hexes instead of Min/Max for Infantry and Min/Med/Max for artillery like it is now. In 3 Lexington scenarios (from Campaign Ozark) I had to...

 Forum: Mason Dixon Tavern   Topic: Up grade to 2.0 HPS Gettysburg

Posted: Sun Oct 26, 2014 5:41 pm 

Replies: 3
Views: 5714


Selected to correct destination?
All HPS updates have a standard path selected that is usually wrong as users install the games somewhere else.

 Forum: Clump of Trees Forum   Topic: Welcome Lads of the Army of Georgia!

Posted: Sun Oct 26, 2014 5:38 pm 

Replies: 8
Views: 1003


Update?
Was that some kind of directors cut?

Maybe a good reason together with HD to get my hands on them, been a while since I had seen them.
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