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 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Thu Mar 03, 2005 4:46 am 

Replies: 68
Views: 86500


I agree, everything I have found in analyzing the problem indicates that the fire value are correct for ranged fire and the VP value is correct for the relative value of artillery. I think it will be difficult to get a concensus for modifying the pdt value to compensate for a melee problem. The fix ...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Tue Mar 01, 2005 4:49 pm 

Replies: 68
Views: 86500


Okay here are some numbers. I based this off Corinth 1.01a since it reports factors used in combat so I could check my calculations. I used phased system. Due to how the AI works and halving of fire in Turn based (opportunity fire) I would expect it to produce worse results (probably about half the ...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Tue Mar 01, 2005 2:38 am 

Replies: 68
Views: 86500


Judging from you post you are refering to the ADF under Turn Based (Opportunity Fire) system. It's so broke that nothing can fix it short of an entire rewrite of system. Because you can keep trying until you succeed, or run out of adjacent hexes, there is no way for a battery under Turn Based to def...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Tue Mar 01, 2005 2:31 am 

Replies: 68
Views: 86500


Going to 0 VP would lead to excesses in the opposite direction just as bad as problems created by the high VP. I could see artillery being used as a skirmish line to break up attacks, cost nothing why not. What else are those 1 gun sections good for?[:D] Back some time ago I made a calculation based...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Sun Feb 27, 2005 12:17 pm 

Replies: 68
Views: 86500


Generally all the historical data I have found favors HPS's interpretation of the effectiveness of artillery. If anything they are still on the high side. However, there is a definite morale side to troops charging artillery has reflected by the number of charges against the 11th OH without taking t...

 Forum: Mason Dixon Tavern   Topic: Campaign endings

Posted: Wed Feb 23, 2005 3:28 pm 

Replies: 10
Views: 12800


Don't put to much weight to the "Don't Quit" idea. Every scenario I have played in Campaign Gettysburg has been ended by a termination bit. Mostly because of how long some of the scenarios are. Once one side decides there is nothing to gain by fighting and wants to withdraw they usually end it with ...

 Forum: Old Opponent finder   Topic: HPS Campaign Gettysburg

Posted: Wed Feb 23, 2005 10:03 am 

Replies: 2
Views: 3873


I am still looking for someone to take on the whole campaign.

I did start a mirror match with Tony for the Battle of Gettysburg but that will be about all the Gettysburg battles I can stand[:p].

Col. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Old Opponent finder   Topic: HPS Campaign Gettysburg

 Post subject: HPS Campaign Gettysburg
Posted: Tue Feb 22, 2005 4:15 am 

Replies: 2
Views: 3873


Finally got my new hard drive reloaded and ready to get two more games of the Gettysburg Campaign going preferrably one as Reb and one as Yank. Doesn't need to be against same person, I am just curious as to what the other side is seeing in this game. I do prefer someone that can turn around 2-3 tur...

 Forum: Mason Dixon Tavern   Topic: A Call For A Change In The Isolation Rule

Posted: Tue Feb 22, 2005 4:03 am 

Replies: 17
Views: 32587


I think as implemented in HPS it is a bit to severe but it is also required to keep people from using tactics that couldn't be used in the Civil War. A Corps always tried to maintain contact with the troops on the left and right to prevent "isolation". If you fail to cover your flanks then you shoul...

 Forum: Mason Dixon Tavern   Topic: *** NEW *** Battleground System

Posted: Sat Feb 19, 2005 9:59 am 

Replies: 20
Views: 36677


Actually the ammo question is very complex and the main problem with Battleground and to a lesser degree HPS is their overly simplistic modeling of it. I don't think they should have limited ammo supply if they weren't going to also give the player control over its expenditure. At best the player ha...

 Forum: Mason Dixon Tavern   Topic: *** NEW *** Battleground System

Posted: Fri Feb 18, 2005 2:33 am 

Replies: 20
Views: 36677


I agree, small arms ammo is way to low in both systems. Running out of small arms ammo should be a localized event forcing the unit to fall back or wait for wagons to catch up. I don't remember any battle being affected by completely running out of ammo for the whole army. It is particularly bad in ...

 Forum: Mason Dixon Tavern   Topic: training

Posted: Fri Feb 18, 2005 2:18 am 

Replies: 12
Views: 14485


Yankees need a lot more training otherwise they don't know their left foot from the right and tend to march in circles[:D]. Be sure and get a password to Southern Raiders forum where we discuss the finer points of kicking Yankee butts and take a look at the CSA War College at http://wc.kwhitehead.co...

 Forum: Mason Dixon Tavern   Topic: *** NEW *** Battleground System

Posted: Wed Feb 16, 2005 2:29 pm 

Replies: 20
Views: 36677


If I am following the affects of using the l2.5 unit of loss correctly, I would expect two side affects. One an increase in rate of fatigue of units and two an increase of ammo consumption. Have you addressed these in any way? Such as, increasing fatigue recovery rates? This could have some interest...

 Forum: Mason Dixon Tavern   Topic: HPS Range Question

Posted: Wed Feb 16, 2005 2:22 am 

Replies: 2
Views: 5403


Battleground games step down at each range that it changes. If a gun table is 5/4 then 10/3, the gun will fire at 4 for hex ranges 5-9 then step down at 10 hex range. I believe (I say this because I checked it on Corinth a long time back and may be remembering wrong) that HPS engine interpolates. Fo...

 Forum: Mason Dixon Tavern   Topic: HPS ACW games

Posted: Sun Feb 13, 2005 2:48 pm 

Replies: 41
Views: 45049


Actually the differences between artillery in Corinth and Gettysburg are very slight. I checked only two type of guns the N (Napoleon) and T (Parrot) but they are the predominant types. The main difference is on Version 103 of Corinth that lowered the N's close range factors. Here are the main chang...
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