American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV  AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Tue Mar 10, 2026 7:01 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Gettysburg Supplied
PostPosted: Thu Jan 22, 2026 5:11 pm 
Offline
User avatar

Joined: Wed Oct 07, 2020 10:42 pm
Posts: 920
Location: Port Macquarie NSW Australia
My revised scenario for the Battle of Gettysburg (Gettysburg Supplied) has now been made available in the 'Customized Scenario Database' which can be found here (https://www.acwgc.net/customgames).

This scenario is essentially '007 Gettysburg' with the following changes.

Supply
Some consider that the Battle of Gettysburg scenarios have insufficient supply, for both sides (and artillery ammunition for the CSA). Therefore, I have increased supply as follows:
CSA - Supply wagons from 4,400 to 8,200, Artillery at start to 7,393 (up from 5110); and
USA - Supply wagons from 6,900 to 12,000, Artillery still 11,335.

Supply Wagons
Supply wagon supply was based on Blake Strickler's system as described in one of his videos. I have not increased the number of wagons as I still wanted there to be some probability of localised shortages (as occurred in this battle and many others). So, if you lose a supply wagon you are likely to lose a lot more than previously. However, Campaign Gettysburg does not allocate any VPs for supply so there are no point penalties. You will (especially if playing as the Confederates) miss the loss of a large amount of supply if one of your wagons is taken.

Artillery
Getting the artillery right was a bit more involved. Researching it I found out that during the Battle of Gettysburg the Union expended about 106 rounds per gun while the CSA expended 103 rounds per gun. The important point to note is that both armies fired off about the same number of rounds per gun. In this scenario:
The Union's current allocation gives them 31.8 rounds per gun (35.3% of the actual fired);
The Confederate's new allocation gives them 29.68 rounds per gun (less than 30% of actual expenditure).
I'm thinking that the original designer didn't provide anything approaching the number of rounds fired or there would be too much damage and people would be firing at everything and everything at maximum range. So, keeping both sides at around one-third seems about right to me. The Union maintains a good advantage in the artillery arm (more guns and more rounds per gun).

Other Changes

The supply wagons for Rodes and Early were moved (stacked with an infantry unit) to inhibit suicide attacks by Union cavalry to remove a substantial amount of Confederate supply.

Meade is 'on map' in 007 Gettysburg and this has the effect of detaching the Union Corps Commanders from Turn 1. The same does not occur for the Confederates as Lee does not enter the map until later. To prevent this from occurring, Meade (plus associated cavalry units and the Provost Guard) have been removed from the map and now enter as reinforcements. They enter at {202,303} to enable them to reach Taneytown in time for their previous release time there of 7:00 pm on 1 July.

Tests

I am currently playing this for the second time with another experienced Member. Gettysburg on the big map is, to me, more realistic than the 'Historical Gettysburg' that is usually the scenario played. The big map also makes the Confederate player really feel their lack of cavalry (as should occur). Buford's cavalry reigns supreme, able to threaten the Confederate advance down the Chambersburg Pike or head elsewhere to perform other tasks. Both sides need to take care of their flanks and rear, this is not 'Historical Gettysburg' where the lines of advance and supply are considerably shortened.

The supply seems to work well; there are sufficient, but not excessive, amounts. The Confederate player will still not be able to fire off their guns at anything and everything if they expect their artillery ammunition to last three days. [Artillery casualties have been very heavy in both games. This arose due to the current quirk with artillery (not the new supply situation) which should be addressed in the next WDS update.]

_________________
Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Fri Jan 23, 2026 1:12 am 
Offline
User avatar

Joined: Tue Jun 18, 2002 6:07 pm
Posts: 1048
Location: USA
It plays well.

My advice; don't try to defend Gettysburg with Buford. The CSA will learn to hate them on day one if used correctly.

BTW, this game can be played very differently each time it is attempted.

When I was the Union, I tried to avoid combat on day one, thinking I would be outnumbered and below the CSA quality average. Day one had less than 1000 losses for both sides combined.

General Swanson is now playing the Union (and hating every minute as a blue belly) and did a good job holding on until fresh troops could arrive. Now my CSA is just barely holding south of Gettysburg as the Union pushes North. I see what he is trying to do with his human wave assaults on my artillery. He is trying to bleed me dry of artillery ammo. :D

BTW, I will get Buford if it is the last thing I ever do! :twisted:

_________________
Brigadier General Richard Walker
II Corps, 4th Division, 6th Brigade
Army of Tennessee
(JTS/WDS Scenario Designer)


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Fri Jan 23, 2026 2:31 pm 
Offline
User avatar

Joined: Wed Oct 07, 2020 10:42 pm
Posts: 920
Location: Port Macquarie NSW Australia
RichWalker wrote:

My advice; don't try to defend Gettysburg with Buford. The CSA will learn to hate them on day one if used correctly.

I agree. Buford has had a prominent role in both games. In neither has he attempted to defend against Heth's advance to Gettysburg. I think that Buford would only try to stop Heth would be if Heth advanced tentatively towards Gettysburg (as he did historically, constrained by Lee's orders).

RichWalker wrote:
BTW, this game can be played very differently each time it is attempted.

When I was the Union, I tried to avoid combat on day one, thinking I would be outnumbered and below the CSA quality average. Day one had less than 1000 losses for both sides combined.

I agree. It is a credit to the original designer. The overall design works as he intended.

RichWalker wrote:
General Swanson is now playing the Union (and hating every minute as a blue belly) and did a good job holding on until fresh troops could arrive. Now my CSA is just barely holding south of Gettysburg as the Union pushes North. I see what he is trying to do with his human wave assaults on my artillery. He is trying to bleed me dry of artillery ammo. :D

The Confederates now have enough artillery ammunition to last three days, but they do not have an inexhaustible supply. I suspect you may also be starting to run short on supply wagon supply, certainly in some sectors.
The Union continues to plod (as is their way) forward.

RichWalker wrote:
BTW, I will get Buford if it is the last thing I ever do! :twisted:

He was a menace to me when I was the Confederates. It only seems fair that the favour should be returned. His command has, over the course of two days, traversed a significant part of the very large battlefield.

_________________
Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Sat Mar 07, 2026 3:27 pm 
Offline
User avatar

Joined: Mon Dec 12, 2022 5:44 pm
Posts: 45
Location: Abbotsford B.C.
Hi sorry to inject but my opponent sent me the first turn in our game but it crashed, I think it may be a mod, the description is below.
If anyone recognizes it, please give me a link to downloading it.

002Gettysburg Historical (149 Turns) - July 1st, 1863 - 7:40 am: On the morning of July 1st, with no specific orders to do so, generals Heth and Buford engaged each other's forces west of the farming community of Gettysburg. Heth was seeking shoes for the men of his infantry division. Buford - alerted by local citizens to the presence of Rebels nearby - was screening the town with his cavalry division to keep the Confederates from seizing the high ground to the south. When scouts reported that large numbers of Confederates were heading toward him, Buford sent an urgent message to Maj. Gen. John F. Reynolds, commanding the Federal left flank, requesting immediate reinforcement. Thus unwittingly began a battle that neither side had intended to fight. For three days some 160,000 men from the North and the South would struggle in the oppressive July heat, each fighting for a cause he believed to be right. It would prove to be the high-water mark of the Confederacy, the turning point of the Civil War: Gettysburg. ~~~~ 2024 UPDATE: Scenario recreated in WDS Gettysburg in 2024. The only changes were to add additional supply wagons for each army and to move the arrival point of Doubleday from Black Horse Tavern to the Emmitsburg Road. TOTAL NUMBERS: USA - 86,550 CSA - 69,975

Just to add the file he sent says it is 156 turns not 149.

_________________
Lt Col Terry Scott
Scott’s 6th Brigade, Fighting Tigers
(3rd) Division, Stewart’s (2nd) Corps, Army of Tennessee


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Sat Mar 07, 2026 4:47 pm 
Offline
User avatar

Joined: Wed Oct 07, 2020 10:42 pm
Posts: 920
Location: Port Macquarie NSW Australia
Terry Scott wrote:
Hi sorry to inject but my opponent sent me the first turn in our game but it crashed, I think it may be a mod, the description is below.
If anyone recognizes it, please give me a link to downloading it.

002Gettysburg Historical (149 Turns) - July 1st, 1863 - 7:40 am: On the morning of July 1st, with no specific orders to do so, generals Heth and Buford engaged each other's forces west of the farming community of Gettysburg. Heth was seeking shoes for the men of his infantry division. Buford - alerted by local citizens to the presence of Rebels nearby - was screening the town with his cavalry division to keep the Confederates from seizing the high ground to the south. When scouts reported that large numbers of Confederates were heading toward him, Buford sent an urgent message to Maj. Gen. John F. Reynolds, commanding the Federal left flank, requesting immediate reinforcement. Thus unwittingly began a battle that neither side had intended to fight. For three days some 160,000 men from the North and the South would struggle in the oppressive July heat, each fighting for a cause he believed to be right. It would prove to be the high-water mark of the Confederacy, the turning point of the Civil War: Gettysburg. ~~~~ 2024 UPDATE: Scenario recreated in WDS Gettysburg in 2024. The only changes were to add additional supply wagons for each army and to move the arrival point of Doubleday from Black Horse Tavern to the Emmitsburg Road. TOTAL NUMBERS: USA - 86,550 CSA - 69,975

Just to add the file he sent says it is 156 turns not 149.


I see the problem. The link in Custom games only has the scenario file and does not include the OoB file. I believe that was my fault. I will email Blake and send him the scenario and OoB files so that they can be added to the Custom Games page download. That may take a few days as Blake is often busy with other things. In the interim you could send an email to me at 'paul j swanson 1 at gmail dot com' [you'll have to translate that as I don't want some AI bot bothering me with emails] and I'll send you the files.
NB: Make sure you have v4.05.5.

The scenario is actually 158 turns long (the same as 007 Gettysburg). The Description you posted is not from Gettysburg Supplied; the game has probably done something weird because it could not find the correct OoB file.

_________________
Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Sat Mar 07, 2026 5:12 pm 
Offline
User avatar

Joined: Mon Dec 12, 2022 5:44 pm
Posts: 45
Location: Abbotsford B.C.
Many thanks, I will have to wait until my son get's home as I can not see any at symbol on my keyboard sir.
Also the game description I posted was sent via email from my opponent.

_________________
Lt Col Terry Scott
Scott’s 6th Brigade, Fighting Tigers
(3rd) Division, Stewart’s (2nd) Corps, Army of Tennessee


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Sat Mar 07, 2026 6:35 pm 
Offline
User avatar

Joined: Wed Oct 07, 2020 10:42 pm
Posts: 920
Location: Port Macquarie NSW Australia
Terry Scott wrote:
Many thanks, I will have to wait until my son get's home as I can not see any at symbol on my keyboard sir.
Also the game description I posted was sent via email from my opponent.


LOL, no hurry.

You should note that artillery casualties will be staggeringly high (until the Artillery Thing is fixed in the next WDS update). In our second playing of the scenario the total of guns lost (both sides) was 304 when it was concluded at 0540 on Day 3.

_________________
Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Sun Mar 08, 2026 12:35 am 
Offline
User avatar

Joined: Wed Oct 07, 2020 10:42 pm
Posts: 920
Location: Port Macquarie NSW Australia
Blake was able to attend to this matter promptly. The Custom Games page has been updated and the download for Gettysburg Supplied now has both the .scn and .oob files.

_________________
Paul Swanson
Lieutenant-General
First Division
First Corps
Army of Northern Virginia


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Gettysburg Supplied
PostPosted: Sun Mar 08, 2026 1:28 am 
Offline
User avatar

Joined: Mon Dec 12, 2022 5:44 pm
Posts: 45
Location: Abbotsford B.C.
Quaama wrote:
Blake was able to attend to this matter promptly. The Custom Games page has been updated and the download for Gettysburg Supplied now has both the .scn and .oob files.

Hey thanks for helping me out, when my son got home he downloaded all the mods for me, I am very old school and know nothing about computers, I would be lost without him.

_________________
Lt Col Terry Scott
Scott’s 6th Brigade, Fighting Tigers
(3rd) Division, Stewart’s (2nd) Corps, Army of Tennessee


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group