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 Post subject: Kernstown objective vps
PostPosted: Mon Jul 06, 2020 6:40 pm 
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Joined: Thu Jun 18, 2020 4:25 pm
Posts: 24
Location: Oregon, USA
Noted that the objective hex in Shenandoah, Kernstown scenario has 2/6 for vps rather then the usual xxvps. Being new to these games I did not understand, so did a little test to see what this means. 2vps/turn for the Union and 6vps/turn for the Rebs. The rebs need to take that hex fast and hold it as long as they can. Just thought I would share this bit of info.

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Lt. Col Ross G.
Army of the Potomac V/3/2


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PostPosted: Tue Jul 07, 2020 11:16 am 
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Location: From the Blue Waters of the Chesapeake Bay to the Hills of Tennessee
Playing the Confederate side in this Lt.'s Cup match, and also being new to the game, when I looked at the objective points for Kernstown, I decided that 6 points was not worth my time. I thought this meant that it was only worth 6 points to the CSA for the entire game and chose to ignore it. I could have walked in unopposed on Turn 3 but, as I'd planned to move in a different direction, chose not to take the village.

On Turn 3, I noticed that the VPs were showing -6 and I thought something was screwy. After receiving Turn 4, I saw that the Objective Points had changed to -8 and knew that I had misunderstood the intent of the 2/6 noted for that hex. By that time, I had moved so far away from Kernstown that I would have had to march back under fire with cavalry behind. I chose instead to conduct an all-around defense in the woods. This would have left Ross and me sniping at one another with cannon fire unless he chose to attack. I don't believe he would have done that because as new to this game as I am to this game, even I wouldn't attack an equal opponent defending in woods with nearly 2 dozen field guns. As the VP's for Kernstown would have crept higher each turn, the best I was hoping for would have been a minor loss.

Before I sent my last turn, I did an extensive search for this, even looking in the Change Log. It wasn't until after Ross asked if I wanted to start anew, that I searched the boards and found a thread that discussed this. As a result, we have agreed to suspend the game - I offered to take a Minor Defeat and will post the conclusion to the DoR.

My recommendation is that something about this be stickied to one of the boards, at least until it makes it into the User Manual,or at a minimum, the changelog.

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Lt. Colonel Mike Terhune
New River Greys - 24th Virginia Infantry
Army of Northern Virginia
I/4/4


"Up, men, to your posts! Don't forget today that you are from old Virginia

MG George E. Pickett, July 3, 1863
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PostPosted: Thu Jul 09, 2020 3:04 am 
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Location: Alba
Thanks Gentlemen, I have only started to play the Shenandoah battles - very good to know this

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General Cam McOmish

Brigade Commander
Alabama State Volunteers
Cleburne's Division
Hardee's Corps
(1/1/1)
Army of Tennessee

Confederate States of America


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PostPosted: Fri Sep 25, 2020 11:51 pm 
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Location: Waco, Texas
Yes, another thank you for describing how this works.

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Major General Todd Hively
4th DIV / I Corps / ANV

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