Marsh1081 wrote:
Hello Rich,
Sorry I just now saw this, I play the A/I almost exclusively in all your titles, and I have found in the years of dedicated play there are some improvements the A/I could employ. In all my titles, I have written scenario improvements designed to make the A/I more historically consistent and more deadly. I play primarily from the Confederate side, and have worked on scripts with this in mind. In many scenarios I have moved the Union troops closer to an attack position otherwise their attacks seem to develop far too slowly in my opinion. Once they begin to attack in coordination as long as I keep feeding scripts to divisions or brigades every hour to press on. Pathfinding can be a struggle for the A/I when backed up behind some artillery or supply wagons. Sometimes I've noticed the A/I pressing to attack then stopping suddenly out of position to exchange fire. Without a follow up script ordering them to go forward they tend to remain far away from any attempt at the intended objective points. The A/I very rarely forces a crossing over a bridge hex or creek bridge if any type of resistance is detected on the other side they seem to form up in line and then are unable to cross over the bridge siding. On the defensive side the A/I plays very strong defending a location as long as they can get into the proper position through pathfinding. Artillery pathfinding and deployment can sometimes be in a position where they can be overrun quickly unless they are given specific scripts per battery. In smaller scenarios with less tree coverage the A/I tends to move much quicker in a more historical manner, but I'm constantly working on the full battle scenarios improving movements and slowly play testing the results. Please don't take these as criticisms. I absolutely adore your games, and have countless JTS titles in my library. I am just inspired to make these games I love better in any way I can. The hundreds of hours I have spent making the A/I better to play against I feel is just scratching the surface at making these games greater than ever.
- Sincerely
Zachary Marsh
Thanks for the reply in detail. I was wondering, since most replies, including your own, refer to playing the A/I in a general sense, have you tried the scenarios that are specific to playing against the AI? With most titles, but not all, I have referred to these as AI challenge scenarios. They are generally easy to spot. I would be interested in seeing some of your scripted scenarios. Could you send me a sample?