Serious question --- maybe more of a map design philosophy type one: - it wasn't touched on above, but what are your thoughts on water that is at higher elevations that all of the surrounding terrain?
To me it just makes for a strange treatment of a water table (or maybe missing something.) - I noticed a couple of places on the Murfreesboro that fit this description. I mean maybe I can see a stream or creek go up and then downhill, but it might be missing something representing a ravine (like embankments on either side of a hexside (movement impediment -not sure if it presents a fire modifier - probably does, but that impact surely can be changed around in a PDT file (it did in Musket and Pike series - because I used them in that fashion on a map I had edited for that).... so that's one thing, but I don't know that something like a pond should be at level 3 when one of the hexes adjacent to it is at level 2.
The above question -while in response to Blake, is open to anyone that has an opinion on the above.
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