dukemat wrote:
Not in love with the visible hex as currently configured.
Once a unit from my command moves through a hex, I should be able to see from that hex. It should not matter if I have a unit in that hex or not once I pass through it.
General Matthews <salute>
That is a novel idea Sir and indeed has much to recommend it I believe. This perhaps should be qualified that the hex in question remains within own lines for the purpose of sighting.
It is an unfortunate (ridiculous) situation that a valuable 'Leader' or an entire 'Regiment' generally may have to be counted off in order to observe something previously observed within own lines and sighted, or indeed in addition, to act as a Scout/Recce Unit for a parent force. I raised this question previously on the JTS Opponent Finder FB page but unfortunately it appears that to implement such small Scouting/Recce Units (i.e. 10 man) within the games would involve the total adaptation of every scenario in every game, a huge undertaking and doubtless economical madness. Reconnaissance is poorly handled by the game engine and yet a critical if often misunderstood/under appreciated part of a Force's deployments/maneuvers/advances.
In addition, a Reconnaissance operation, properly executed and conducted, whether platoon based or even in force can provide many elements for a game within a game and as an additional challenge to players.