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 Post subject: Re: Version 4.02 Errors
PostPosted: Tue Jun 06, 2023 3:04 pm 
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Joined: Tue May 22, 2001 7:20 pm
Posts: 221
Location: USA
I have found that the install scripts don't work correctly at times. I had problems installing some 4.01 updates and could only get them to work if I uninstalled 4.00 first.

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 Post subject: Re: Version 4.02 Errors
PostPosted: Fri Jun 09, 2023 7:49 pm 
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Joined: Sun Jun 14, 2020 4:58 pm
Posts: 80
Location: From the Blue Waters of the Chesapeake Bay to the Hills of Tennessee
krmiller_usa wrote:
Have not updated all my games previously so I just ran the 4.02 update to check this and it is showing 4.02 after the update for me with cph.exe showing a creation date of 3/31/2023 2:20 PM.
If yours does not show the same something went wrong in your update.


Thanks Ken... I finally got it, but not until after I uninstalled and reinstalled the game with 4.02 in the installer. No idea what was up; I'm not installed in the default directory, but I know I specified the correct path.

I'm up now

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New River Greys - 24th Virginia Infantry
Army of Northern Virginia
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"Up, men, to your posts! Don't forget today that you are from old Virginia

MG George E. Pickett, July 3, 1863
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 Post subject: Re: Version 4.02 Errors
PostPosted: Thu Jun 22, 2023 6:31 am 
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Joined: Thu Sep 07, 2017 3:52 pm
Posts: 156
The Mixed Organization Penalty takes into account the coordination of two regiments assaulting the same location in the game. I like it for that reason. It was hard in the ACW for two different brigades to coordinate their attacks. I have played board games that had a "Coordinated Assault" rule and it worked fine. This rule is also in the Panzer Campaigns series and its been that way for a long time.

I would say this: if the Division commander is present in the same hex as the two units OR in ONE of the hexes that is attacking, then the rule should be void.

But its a way of cutting down on commanders just tossing in any old regiment. I guess its a matter of preference and I certainly would not stand firm on this optional rule during pre-game negotiations. I would expect my opponent to make some kind of concession to my choices where they disagree.

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Optional Rules I Use in WDS ACW Games:
(by column from left to right)
Column 1: All ON except for Man. Def. Fire; Column 2: All ON except for Alt Fixed Unit Rel.; Column 3: All ON except for Art.Capt. & Prop.Op.Fire


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