I'm fairly certain but would like some clarification.
Is it correct to say that all the changes made in v4.03 remain in v4.04 with the main difference being the following one?
"Adjustment to melee modifiers. If there are defending units that have not fired in the current turn, but the units are able to fire on the attacking units and the defender’s strength is >= the attacker’s strength, then 20% is subtracted from the attacking strength. However, if the defender strength is only >= half the attacker strength then only 10% is subtracted."
REPLACED BY
"Adjustment to melee modifiers. If there are defending units that have not fired in the current turn, but the units are able to fire on the attacking units and the defender’s strength is >= the attacker’s strength, then 10% is subtracted from the attacking strength. However, if the defender strength is only >= half the attacker strength then only 5% is subtracted." and
That's how this (
https://wargameds.com/blogs/news/cwb-4-04-more) reads to me. However, there are some other minor ones including:
1. A number of bug fixes created by v4.03, namely,
* Fix for Reachable Hexes display problem.
* Fix for bug which allowed units to retreat on to a bridge ignoring stacking restrictions.
* Fix for Fire Modifiers not being applied, issue occurred in 4.03 only.
PLUS
32. Fixing a few other 'bugs', specifically,
* Fix for legacy bug where End Game music would not stop when a New Game was started.
* Fix for legacy bug with captured artillery when the optional rule was not selected.
* Fix for legacy bug that gave a melee bonus to attackers for not firing that were out of ammo.
* Fix for ZOC bug regarding skirmisher deployment.
* Fix for legacy bug where Routed cavalry were exerting a skirmish ZOC.
AND
Some other graphical ('display') things.
Although an improvement, halving the melee change still seems wrong to me. It's just half as wrong as in v4.03.
One odd thing I noticed (which I had overlooked earlier) when watching the video was this:
"Adjusted so that Supply Wagons only have 50% movement points on the turn in which they are captured."
I don't understand this change. If you melee and capture a supply wagon it doesn't matter how many movement points they had on that turn. You are not going to be able to move it after a melee in that turn. It can only be moved on your next turn, when presumably it has full movement.
Another bad change, also from v4.03 (and carried into v4.04) is this one:
"Added Melee Combat Prediction when On Map results and FoW are On."
When I see this applied in the WDS video [not Blake's one which I'll watch very soon] it means that you get to see exactly how many men the enemy has in a hex. Doesn't that detract from the 'fog' of war that FoW is trying to achieve? Does it also occur when the Optional Rule 'Extreme Fog of War' is selected? I think so as you must select FoW in order for Extreme FoW to work properly.
Finally, what does the following change mean? How does it work?
"Adjusted the way Scheduled Reinforcements with FOW are displayed (low/medium/high)."