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 Post subject: Artillery Capture
PostPosted: Thu Jul 10, 2025 3:34 pm 
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Joined: Sun Jan 14, 2024 8:38 pm
Posts: 78
Location: Goldsboro North Carolina
All well Playing a Campaign game using Corinth

It was not that bad overran the Guns turned them around and Moved off them allowing Cavalry to use road Movement over them No big deal really

I may Spike them so they are of no use however does anyone know if the guns will be available to me in future battles of the Campaign

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COL. R.T Coyne
7th Brigade 4th Division" Coyne's Cavalry Rangers"
1st Corp Army of Northern Virginia


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 Post subject: Re: Artillery Capture
PostPosted: Mon Jul 21, 2025 9:03 pm 
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Joined: Tue Jun 18, 2002 6:07 pm
Posts: 87
Location: USA
Richard Coyne wrote:
All well Playing a Campaign game using Corinth

It was not that bad overran the Guns turned them around and Moved off them allowing Cavalry to use road Movement over them No big deal really

I may Spike them so they are of no use however does anyone know if the guns will be available to me in future battles of the Campaign


A spiked cannon is not a destroyed cannon and will return

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Brigadier General Richard Walker
II Corps, 4th Division, 6th Brigade
Army of Tennessee
(JTS/WDS Scenario Designer)


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