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PostPosted: Wed Oct 08, 2025 4:43 pm 
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This is a legitimate concern. Imagine if WDS was able to (someday) create an A/I opponent which had all the skill of a human opponent. While the ACWGC would continue to exist for some time, we would inevitably see a massive drop in registered games and membership as people could, in theory, receive the same quality of gameplay and challenge from the A/I as they would a human opponent.

Is it likely? Probably at some point. A/I is advancing just as quickly as we were told it would throughout the tech industries. And it would be very easy and simple to just play the A/I rather than having to find a human opponent and then waiting for them to make their move each time. Imagine sitting down on a Saturday to play Gettysburg against a skilled A/I opponent. You could potentially knock out the entire three-day battle by Sunday against the A/I and have a fun and competitive weekend doing it. Against a human that same game could take six months.

I know people will say they enjoy the experience of playing against humans and wouldn't play the A/I much or at all. But those same arguments were used by people who said automated cashiers were a fad at supermarkets and that bank customers would never use an ATM machine. Sooner or later the tech advantage wins out when you only have so much time during the day to spare.

It is an interesting thought as we continue to badger WDS that their A/I system needs an upgrade. We may regret that badgering someday if it actually happens.

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PostPosted: Wed Oct 08, 2025 8:31 pm 
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I can't see the AI in the current games being upgraded to anywhere near the level of a human opponent. I think that all they can really do is tweak it here and there. Anything more would require a whole new game to be designed. Even then I doubt the AI could compete with a capable human opponent.

Even wargames with better AI (e.g. Grigsby's War in the East/War in the West, Decisive Campaigns series, and [to an extent] OpenGeneral) can still be outwitted by humans. Unlike chess (which I understand has several highly competent AI opponents) the wargames simply have too many variables to be accounted for which means you can usually beat it by doing the unexpected. The AI can never understand that an attack may be a feint or that strategic moves may have an intent other than to take an Objective on the map. The bigger the map and the longer the scenario/game the more the AI struggles.

[As Blake is aware, I hate AI in general society and remain in a never-ending war to combat it. I hate that it lies and I hate that it tries to tell me what I want to hear rather than give me the facts. I avoid it as much as possible. I do not use it in internet searches (using DuckDuckGo [which doesn't track me] I can turn it off) and I pay cash for almost everything except internet purchases. AI still follows me around and tries to track what I'm doing. Several years ago I purchased a washing machine and dryer online. For three months after that a weather site I use (and some other websites) featured ads for those items and other whitegoods. Bad news for the AI, once I'd bought those items it's very unlikely that I would want to purchase them again anytime soon (and haven't). All I generally get now are random ads that I can ignore as they are usually for things of no interest to me at all. The latest visit to the weather site featured ads for a motor bike, an anvil, model airplane, nuts and bolts set, and some things that I don't know what they are.]

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First Division
First Corps
Army of Northern Virginia


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PostPosted: Thu Oct 09, 2025 2:24 pm 
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Even if there was an AI that could beat anyone on even terms, there is tremendous value in playing HTH (PBEM). You can't send a message to the AI and brag about you last cleaver move.

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Army of Tennessee
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PostPosted: Mon Oct 20, 2025 8:29 am 
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I think part of the fun is getting to know the people you are playing against. I know some of the kids today are getting their relationship time from Chat GPT but I still prefer a real person. Over the years I have gotten to know a lot of folks from all around the world in the various clubs and games I play.

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MG. Ed Blackburn
4th (Early's) Division
II (Jackson's) Corps
Army of Northern Virginia (ANV)
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PostPosted: Mon Oct 20, 2025 2:44 pm 
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Gray Nemesis wrote:
I think part of the fun is getting to know the people you are playing against. I know some of the kids today are getting their relationship time from Chat GPT but I still prefer a real person. Over the years I have gotten to know a lot of folks from all around the world in the various clubs and games I play.


I was staggered and appalled when I first heard about that and find it creepy. Apparently, the number of such 'relationships' are growing at an increasingly fast rate.

I generally use DuckDuckGo when I search for things (and have the AI shut off). I wanted to see how AI responded to some questions so opened the Google search page. I asked it three questions and it contradicted itself across them. It was obviously trained to give me the answers I thought I wanted to hear rather than bother with the truth and facts. I then asked it another question and got an answer.
Q. is it possible that AI could cause the extinction of humanity
A. Yes, it is possible that AI could cause human extinction, a scenario that has been discussed by scientists and is known as existential risk from artificial intelligence. This concern stems from the potential for superintelligent AI to exceed human control, with potential outcomes including AI exploiting societal vulnerabilities or pursuing goals misaligned with human survival, although many prominent figures dispute the likelihood of this scenario.

AI is already lying, cheating and attempting to avoid shutdown:
https://www.msn.com/en-us/money/news/to-save-itself-from-being-replaced-and-shut-down-chatgpt-caught-lying-to-developers/ar-AA1vtaXi;
https://www.livescience.com/technology/artificial-intelligence/openais-smartest-ai-model-was-explicitly-told-to-shut-down-and-it-refused;
https://www.bbc.com/news/articles/cpqeng9d20go.

Those crazy nerds and their Ai are going to kill us all.
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First Corps
Army of Northern Virginia


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PostPosted: Mon Oct 20, 2025 9:21 pm 
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I think AI could be used to change the interface/experience of these games and really add to the command & control elements that are somewhat lacking. These games are really brigade-level simulations. The decisions you are making as a player almost all revolve around employing your regiments and batteries, which are brigade-level decisions. For bigger battles, the number of decisions scale up, but the level of decisions do not. At Gettysburg, you aren't really making decisions for Lee or Meade. You are making brigade level decisions, but for 30 brigades. The unfortunate side effect of this is that as an "army commander", you have entirely too much information because you are seeing exactly what all 30 brigade commanders are seeing.

I wonder if AI could be used to generate text, video or audio reports for an army commander, based on what the units are seeing/doing in the game. Then the player could provide orders (again, verbal or written) that the AI would interpret and execute.

So there would be a command and control interface over the top of the current game, which would pretty much be running in the background. There is no reason this type of game couldn't be played against another human opponent, or even as a multiplayer game. I'd venture to say the whole battle could get played out almost in real time with the AI handling all the minutia of moving units and providing reports to the players, while the players get to experience some of the fog of war and try to keep control over their armies as events proceed beyond what they expected.

That all might be a bit grandiose. But at the very least, improved AI might make the current command and control system more playable so that large multiplayer battles could be finished quite quickly.

Heck, it would be great if AI could just do a reasonable job filling in when someone quits or has a busy week at work.

Lt Col Matt Clausen
1st Brigade
3d Division
V Corps
Army of the Potomac


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PostPosted: Mon Oct 20, 2025 10:39 pm 
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Matt Clausen with the excellent response! I thought about it only from a tactical me vs the computer standpoint but you brought up other ideas which made me rethink it all. I think the AI could potentially be used to improve gameplay experience in the ways you mentioned. What if the AI were programmed to act as Longstreet or Ewell at Gettysburg while you played as Lee? Not being able to get your subordinates to do whatever you ordered would be a trippy way to play but it could work. Especially if the AI created text as those generals explaining what they are doing and why they may be doing something different than ordered.

Matt Clausen just blew my mind :shock:

If anything like what Matt said could actually be achieved then playing with the AI assistance acting as though they were the historical commanders could be insanely fun.

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