Richard Coyne wrote:
I Have noticed the Union players due to usually more and better tend to pile as many guns as they can into a single area and use them as a mobile fortress and
any confederate battery to counterbattery them. I myself do not see this as a bug as much as others seem it to be.
Eight is the absolute maximum that can fit in a 125 yard stretch, six is better.
Richard Coyne wrote:
I will say that the way infantry fire can "Uncrew" a 6-gun battery seems a bit of a stretch unless you look at in terms of the men abandoning their guns.
Agreed. Still, I don't know how that can be 'fixed'. When guns are firing at other guns they can 'pick off' individual guns (lately, more). However, there is no distinction between a one-gun unit or an eight-gun unit when infantry fire at guns to decrew them. You decrew one, you decrew them all.
Richard Coyne wrote:
Blake, I agree with you this "Flaw" may have a silver lining in forcing players to protect and support their guns in a more historic manner as well as employ them
in a more historic role of support and not the TIP of the Spear
I generally protect guns as best as I'm able but they are still being picked off at a high rate. The only thing that seems to help is stone walls. That seems to reduce gun casualties back to their previous likelihood of loss
provided I don't have too many in the hex [most of my games have a six-gun limit so that is not a problem].