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PostPosted: Sun Mar 08, 2026 4:04 pm 
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Rich Walker wrote:
Quaama wrote:
Rich Walker wrote:
This particular OOB is only used with "equal" scenarios/variants. On my side, I still have 5 unused supply wagons, and the rest are still not near to zero. Also, there should be a little more effort to protect them and not rush to the center of the battlefield.


A 66% reduction just seems high to me.

I thought your cavalry would be heading to the rear to attack supply. They did appear from the opposite direction to where I thought they would come [well done] but I was ready to make them pay a penalty for raiding my wagons.


150 then for a 50%


That sounds more reasonable to me. I would have thought 200 but you would know better than me what works.

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PostPosted: Sun Mar 08, 2026 6:34 pm 
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Rich Walker wrote:
Chris Horn wrote:
I'm a relative newcomer (USA Class of December 2025), so please factor that into your reaction. Looking at Campaign Shiloh (for example) the naming conventions are a little confusing to the newbie. As I read through the list of scenarios, I'm pretty awed by the number of options/variants/what ifs (and thank you), but it's hard to figure out what some of the prefixes and conventions are. "W Graphics" for example, may refer to Winter Graphics but how does this work? Also I eventually managed to figure out FD and FH and thereby most of the others (Ca, Co, Fr, Jk etc...) but it wasn't intuitive (I initially thought Fr might be a French language version!).

If some of these are really old 'legacy' scenarios of little or no relevance to those with the latest WDS versions of the games (and maybe with newer spec PCs) could they go in an archive folder so they're not visible unless you need to specifically go looking for them? And with this in mind, if scenarios prefixed Weather_ are newer versions which include weather effects, wouldn't these be the new 'standard' historical versions? So non-weather versions (can?) go to an archive folder?

But rather than just whinge and whine, I'd be prepared to help with any efforts on this, and not purely out of altruism as it would likely give me a better understanding of the range of options available in selecting scenarios.


There is only one Campaign Shiloh. It was originally published by HPS, then went to JTS and finally WDS. But they are all the same scenarios. There might have been some fixes along the way, but generally all are original. The game engine has changed considerably since the HPS version, but that did not impact the scenarios. Over the years, the naming conventions have changed a bit for subsequent titles. FH and FD for example are not necessarily meant to be immediately understood but should be made clear after reading the scenario description. FH-Fort Henry, FD-Fort Donelson. I did that more for myself to keep them organized at a glance. Not the best, I know.

Weather was a new feature at the time, perhaps Shiloh was the first to use it. It was not meant to reflect historical weather for that specific time in history. Some were, but many are not. The intention is to add some variability to the original non weather scenarios. A bit of flavor as it were.

At this point, 20+ years later, I don't think renaming the scenario list would be beneficial. Especially when you consider club records use the current names.
Thanks for this, it helps clarify the evolution of the scenarios for a newbie.

Just one last Q on this remaining from my original post, and no worries if I need to take to main WDS forum- to clarify for scenarios beginning with "W Graphics" does it refer to Winter Graphics and how does this work? Taking 2 scenarios as an example:

050 FH_Battle in the pits at Ft Henry.scn
W Graphics_FH_Battle in the pits at Ft Henry.scn

If .map and .oob and .pdt files contain the info to play each scenario, they both use 'Ft Henry to Ft Donelson.map' and 'Ft Henry.oob' and 'winter 1861-2.pdt', so what's the difference between them, and is the W Graphics version a relic from a previous age (of ownership) that's no longer needed? Or do I need to switch to an alternative set of graphics in some way, or do something else, to get the W Graphics version to work? Or do i need to consider the W Graphics versions at all as a recent purchaser of the newer WDS version of the game? The scenario descriptions are identical, there's no clue anywhere of the difference(s) between them other than the names.

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II Corps, 2nd Division, 6th Brigade
Army of the Potomac, USA


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PostPosted: Mon Mar 09, 2026 9:24 am 
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Chris Horn wrote:
Rich Walker wrote:
Chris Horn wrote:
I'm a relative newcomer (USA Class of December 2025), so please factor that into your reaction. Looking at Campaign Shiloh (for example) the naming conventions are a little confusing to the newbie. As I read through the list of scenarios, I'm pretty awed by the number of options/variants/what ifs (and thank you), but it's hard to figure out what some of the prefixes and conventions are. "W Graphics" for example, may refer to Winter Graphics but how does this work? Also I eventually managed to figure out FD and FH and thereby most of the others (Ca, Co, Fr, Jk etc...) but it wasn't intuitive (I initially thought Fr might be a French language version!).

If some of these are really old 'legacy' scenarios of little or no relevance to those with the latest WDS versions of the games (and maybe with newer spec PCs) could they go in an archive folder so they're not visible unless you need to specifically go looking for them? And with this in mind, if scenarios prefixed Weather_ are newer versions which include weather effects, wouldn't these be the new 'standard' historical versions? So non-weather versions (can?) go to an archive folder?

But rather than just whinge and whine, I'd be prepared to help with any efforts on this, and not purely out of altruism as it would likely give me a better understanding of the range of options available in selecting scenarios.


There is only one Campaign Shiloh. It was originally published by HPS, then went to JTS and finally WDS. But they are all the same scenarios. There might have been some fixes along the way, but generally all are original. The game engine has changed considerably since the HPS version, but that did not impact the scenarios. Over the years, the naming conventions have changed a bit for subsequent titles. FH and FD for example are not necessarily meant to be immediately understood but should be made clear after reading the scenario description. FH-Fort Henry, FD-Fort Donelson. I did that more for myself to keep them organized at a glance. Not the best, I know.

Weather was a new feature at the time, perhaps Shiloh was the first to use it. It was not meant to reflect historical weather for that specific time in history. Some were, but many are not. The intention is to add some variability to the original non weather scenarios. A bit of flavor as it were.

At this point, 20+ years later, I don't think renaming the scenario list would be beneficial. Especially when you consider club records use the current names.
Thanks for this, it helps clarify the evolution of the scenarios for a newbie.

Just one last Q on this remaining from my original post, and no worries if I need to take to main WDS forum- to clarify for scenarios beginning with "W Graphics" does it refer to Winter Graphics and how does this work? Taking 2 scenarios as an example:

050 FH_Battle in the pits at Ft Henry.scn
W Graphics_FH_Battle in the pits at Ft Henry.scn

If .map and .oob and .pdt files contain the info to play each scenario, they both use 'Ft Henry to Ft Donelson.map' and 'Ft Henry.oob' and 'winter 1861-2.pdt', so what's the difference between them, and is the W Graphics version a relic from a previous age (of ownership) that's no longer needed? Or do I need to switch to an alternative set of graphics in some way, or do something else, to get the W Graphics version to work? Or do i need to consider the W Graphics versions at all as a recent purchaser of the newer WDS version of the game? The scenario descriptions are identical, there's no clue anywhere of the difference(s) between them other than the names.


When the game was released, there was a winter graphics folder for winter scenarios. I'm looking to see why that is gone. IDK atm.

As for the differences in the OOBs and Maps, etc., Working through that would take too long. Sorry! In some cases, the scenario description might shed some light.

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II Corps, 4th Division, 6th Brigade
Army of Tennessee
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PostPosted: Mon Mar 09, 2026 4:09 pm 
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Hi Rich,

Was always curious why a Siege of Vicksburg scenario was never created for the Vicksburg Campaign? I know it's a long battle but similar to Peterburg or Gettysburg, those have made for some interesting large multiplayer battles.

Regarding your point about the naval units, have always wished there was separate unit types for sea and river boats with deep and shallow water hexes. This makes me think of the battle at Fort Sumter, Mobil, N.O. vs the river fleets of the Mississippi and Ohio rivers and the transporting of the troops on transport ships at Belmont, Shiloh, Ft. Henry/Donelson, etc..

I know this is for scenario fixes/tweaks, so I'll keep my final CWB "wish list" to myself. ;)

I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series.

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PostPosted: Mon Mar 09, 2026 5:00 pm 
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D. Hampel wrote:
Hi Rich,

Was always curious why a Siege of Vicksburg scenario was never created for the Vicksburg Campaign? I know it's a long battle but similar to Peterburg or Gettysburg, those have made for some interesting large multiplayer battles.

Regarding your point about the naval units, have always wished there was separate unit types for sea and river boats with deep and shallow water hexes. This makes me think of the battle at Fort Sumter, Mobil, N.O. vs the river fleets of the Mississippi and Ohio rivers and the transporting of the troops on transport ships at Belmont, Shiloh, Ft. Henry/Donelson, etc..

I know this is for scenario fixes/tweaks, so I'll keep my final CWB "wish list" to myself. ;)

I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series.


Regarding you Vicksburg question, I cannot answer as that was not a title I was involved in.

As for the naval actions. All I can say is that in the early days of HPS/JTS, naval actions had a low priority due to its cost in programing time. The focus was on land battles. Forgotten Campaigns did make an attempt to provide a greater naval presence with stronger programing.

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Army of Tennessee
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PostPosted: Mon Mar 09, 2026 7:33 pm 
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D. Hampel wrote:

"I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series."


I'll second that request. The games are terrific and deserve a lot of applause, but ----. I get weary of having to check the PDT each game turn that I'm playing so as to remind myself of how many movement points are expended in this scenario for movement in woods, etc. A forest is a forest, I don't care where it was located. That analogy applies to several other game situations where the game designer was allowed to alter the PDT to suit their individual tastes. Some standardization needs to be applied and when something does not comply with the standard, it should be pointed out in the scenario description so that the game opponents will know that before they start play.

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PostPosted: Mon Mar 09, 2026 8:39 pm 
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nsimms wrote:
D. Hampel wrote:

"I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series."


I'll second that request. The games are terrific and deserve a lot of applause, but ----. I get weary of having to check the PDT each game turn that I'm playing so as to remind myself of how many movement points are expended in this scenario for movement in woods, etc. A forest is a forest, I don't care where it was located. That analogy applies to several other game situations where the game designer was allowed to alter the PDT to suit their individual tastes. Some standardization needs to be applied and when something does not comply with the standard, it should be pointed out in the scenario description so that the game opponents will know that before they start play.


I believe that the vast majority are the same. I know John Ferry liked to experiment with 30 min turns and that could cause a few different entries. Also, with weather impacted scenarios, the PDT values are the same, but in rain or snow or mud, the cost is increased as a percentage of the norm.

Just curious, do you know some that are in fact different? I'd like to examine them to see why.

For leaders, yes, a master file would be cool. But you have to understand that many of these earlier titles were created with little to no interaction between the programmer (John Tiller) and the several designers (Myself and a few others). The was no message board we could all use to pass notes and questions. We have that now. All updates were snail mailed using standard CDs. It was a crazy time when compared to now. Back then we didn't know any better. So, for this series, a very old series, WDS is doing the best it can to keep things as UTD as possible. If and when new ACW content is released, that will be a different story if the newer titles are any indication.

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II Corps, 4th Division, 6th Brigade
Army of Tennessee
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PostPosted: Mon Mar 09, 2026 9:48 pm 
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Without checking every scenario (checked 2 or 3 scattered throughout the lists) for each game, here is what I found. The numbers indicate the movement costs for infantry (first number is cost in line, and the second number is cost in column) in forests.

Antietam 5/4
Atlanta 5/5
Chancellorsville 5/4
Chickamauga 5/4
Corinth 5/5
Forgotten 5/4
Franklin 4/4
Gettysburg 4/4
Overland primarily 5/4 but some extreme variations
Ozark 5/5
Peninsula 6/6 and 5/5
Petersburg 5/4
Shenandoah 5/4
Shiloh 4/4
Vicksburg 5/5

If I am playing a scenario each from Gettysburg, Peninsula, and Chickamauga; my brain is too feeble to remember the different movement costs when I open the game turn.

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PostPosted: Mon Mar 09, 2026 10:38 pm 
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nsimms wrote:
Without checking every scenario (checked 2 or 3 scattered throughout the lists) for each game, here is what I found. The numbers indicate the movement costs for infantry (first number is cost in line, and the second number is cost in column) in forests.

Antietam 5/4
Atlanta 5/5
Chancellorsville 5/4
Chickamauga 5/4
Corinth 5/5
Forgotten 5/4
Franklin 4/4
Gettysburg 4/4
Overland primarily 5/4 but some extreme variations
Ozark 5/5
Peninsula 6/6 and 5/5
Petersburg 5/4
Shenandoah 5/4
Shiloh 4/4
Vicksburg 5/5

If I am playing a scenario each from Gettysburg, Peninsula, and Chickamauga; my brain is too feeble to remember the different movement costs when I open the game turn.


It seems to me that 5/4 makes the most sense.
There might be a few scenario specific reasons for a different entry, but for the generic scenarios, I might could easily make a change to have all the movement cost be the same for all terrain types and formation types. Have a look at the Historic Antietam PDT (Antietam.pdt). With regards to the movement cost, would there be objections to trying to use these values for the majority of the pdts?

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II Corps, 4th Division, 6th Brigade
Army of Tennessee
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PostPosted: Tue Mar 10, 2026 12:26 am 
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Rich Walker wrote:

It seems to me that 5/4 makes the most sense.
There might be a few scenario specific reasons for a different entry, but for the generic scenarios, I might could easily make a change to have all the movement cost be the same for all terrain types and formation types. Have a look at the Historic Antietam PDT (Antietam.pdt). With regards to the movement cost, would there be objections to trying to use these values for the majority of the pdts?


Although I agree that things would be much easier with a standardised model I'm concerned that a mass change could have some bad outcomes. Here are some reasons why:
Command ranges can vary from scenario to scenario;
Stacking Parameters can vary from scenario to scenario;
Turn times can vary from scenario to scenario; and
The terrain in each scenario affects the ease with which units can move across the map.
Those aspects all work together with movement rates to achieve balance within a scenario. If the movement rates are suddenly increased, or decreased, then the balance is thrown out. Units may now take too long to get where they are needed. Conversely, they may be able to get there too quickly. Units that were in command range may not now be able to do so with the ease they did before, and vice versa.

One example would be Overland 417-640528 - Fourth Epoch. It is a great scenario, I remembered it for this post because it had very different Parameter Data. On the surface the scenario looks like a big loser for the CSA but it can be won. The CSA is outnumbered almost 2:1 and, although they have more guns they have less artillery ammunition. Some of the Parameter Data differences for it are:
Day Turns are 30 minutes;
Maximum stacking of 800 men (and five counters);
Command distances - Brigade: 3 hexes, Division: 6 hexes, Corps: 12 hexes, and Army: 28 hexes;
Night Attack Penalty - 300, Night Movement Penalty - 50;
Skirmisher cost - 3 MPs; and
Crew Kill - 120.
Together with a large map those things work together to bring some balance to what could be a very unbalanced scenario. Being able to move more men faster (more men per hex), keep them in command easier, and on a smaller map would mean a heavy and prompt CSA defeat would be almost certain. The Union would move easier across the map and could then deploy large stacks to smash through the Confederates.
My Confederate victory wasn't easy, and a couple of times my army was in peril to a degree where the battle may have been lost. However, I feel that the unique Parameter Data (which I found difficult to get used to at the time) gave me a chance to gain victory.

I worry that there are many scenarios that could be ruined by standardised Paramater Data.

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