<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by bschulte</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">2./ Cav capable of detaching sub-units (like Nappy cavalry) and with these sub-units having intrinsic, permanent skirmisher ability when mounted. (ie. they can "see" ahead like infantry skirmishers and will suffer reduced casualties since in open order and able to use their mobility to get out of trouble quickly) <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I LOVE this idea. Players trying to use cavalry historically as roadblocks are punished with high losses (and the consequent high vp losses for cav casualties).
-Brett Schulte
HPS Playtester
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I hate this IDEA-unless of course these units cannot get victory points for objectives or exiting the Map, do not have a zone of control and cannot prevent retreats or routed units moving closer to them and have other restrictions so that you CANNOT use them like NAPPY Cavalry because quite frankly the ACW isn't the NAPPY period and Cavalry was not used in the same way. Rifled muskets, repeating rifles and new artillery precluded it along with much of the terrain. JMHO [:D]
Col. Phil Driscoll
1st Brigade/1st Division/VCorps/AoP