Brotheres in arms -
Join me in raising a call for a modification of the often times absurd "Cannot move routed units closer to enemy" rule. I understand and even support the intent behind it, but there are pleny of times when it is just rediculous in its application.
A routed unti in the open, next to a road that is also in the open in the hex direclty south of them, who are trying to retreat, should be allowed to get onto the Q&(^%(*# road! Even if there is an enemy unit more than 10 hexes away to their southwest. Not even directly in the path, and blocked by friendly units. Times like those make me want to pull my hair out. It is just plain rediculous that a routed unit that has friendly units in front of it is still affected by the enemy unit rule, especially if those enemy units aren't even directly in their line of march!
How far out to each flank does this absurd rule extend? If it is more than a hex to either side, it is too far. And there should also probably be a distance limit taken into consideration - such as that if the enemy unit is more than 5 hexes away, then it doesn't apply, etc. Something should be done. Having the computer tell my fleeing units that they can't take the easy way onto that nice paved road leading to safety, but instead must sidestep ONE HEX to the right and THEN get onto the road is absurd. (Have I mention that I feel this is just plain absurd?!?) If getting on the road one hex to the right is good after having to go up a hill, into woods, and then back down the hill and onto the road to the south is fine, then why the !@#%!@$# can't they just get on the #@$~@# road from the first hex to begin with and get four hexes futher away from the enemy using the road!!!!! [?] [:(!]
And one more thing: Why can't the Jaguars offensive line block anyone!?!?!? [B)][xx(]
<End of Rant>
Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><
Signal Corps, Assistant Editor
"The only true news is history."
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