Now I've always assunmed that Tiller has a plan to keep evoling his game engine and the suggestion of Al Amos is intriguing. When my miniature playing assoicates ask me what the games are like, I tell them it like playing the Johnny Reb rules on Geo Hex.
Now it turns out that Johnny Reb does have 4 unit states: normal, disordered, shaken, routed.
A unit that is disordered has fewer movemtn points, takes longer to change formation, is more vulnerable to fire and melee.
A unit that is shaken will fire less effectively, is less likely to pass a morale check, which in the game among other thing means it is likely to retreat if charged, and run if sufficently fired upon.
Johnny Reb (developed by a fellow called John Hill) is a pretty detailed rule set and requires constant play to remember all the nuances, but it has been around in variuos versions for many years (crrently on versuion 3) and among the miniature gamers I think is considered a pretty good simulation of civil war combat combat.
So who knows, some day there might be a strategy guide for how to handle disordered, disrupted units.
Thanks for the feedback on the topic.
Lt Gen Bob Breen
Commanding XIX Corps, AoS
"Defenders of the Right"
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