Bill,
Your email didn't explain how this works. Can you give a detailed explanation so the players here can decide its merits?
On the face of it, it seems to me that soft ZOCs have required a much greater effort to kill units. Alternatively, we could allow forward retreats.
However, it seems to me that a player just needs to play better and not rely on the game engine to limit the effects of a players poor move. IMHO, if a player allows a unit(s) to be surrounded by 6 combat units, they should be required to surrender. Leaders, limbered arty and supply wagons can't do it anymore.
In short, I would allow forward retreats, but the NME rule goes too far to compensate for poor play. This is a game after all and not real life, so I don't feel so bad when I inflict loses on my opponent
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
<br />Adding this in late: the No Melee Elimination rule from the Napoleonic series would be a great help in removing the ZOC kills we see in this series. I sent a recommendation to Rich W. on this one. Hope the guys consider adding it to the engine.
ZOC Kills dont seem to be as big of an issue in the EAW series so its probably not needed there ...
Bill Peters
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Capt. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"