Rather than just having David and I decide I'd like to hear from everyone on whether you want to play phases or single turn. Personally for an MP game I think single turn is the only way to go, I don't know if you can play such a game in phases but then I've never tried it.
As to options I'm not sure which engine was picked but I just checked out the list of patches and it appears all have been updated to include the Artillery capture and spiking option and some have had the weather option added. Personally I can go with whatever the majority would like but I have some preferences.
I prefer to use
VP's for Leaders
Night Movement Fatigue
Weak ZOC
Flank Morale Modifier
Bridge Limit & Repair
Artillery Capture
Density Fire Modifier
Full Melee Defensive Fire
No preference on
Quality Fire Modifier
Quality Melee Modifier
Partial Retreats
I prefer not to use
Isolation Rules
Optional Fire Results
Optional Melee Results
Higher FA Recovery
Rout Limiting
As I said I'm willing to go with the majority on the options so if everyone will post their preferences we can tally them up. If you want I can keep track of them here. Note your votes for each option you want to use, those you don't care about and those you don't want to use and I'll tally them that way and update this whenever I see someone's post.
VP's for Leaders 2-0-0
Night Movement Fatigue 2-0-0
Weak ZOC 2-0-0
Flank Morale Modifier 2-0-0
Bridge Limit & Repair 2-0-0
Artillery Capture 2-0-0
Quality Fire Modifiers 1-1-0
Density Fire Modifier 2-0-0
Quality Melee Modifier 1-1-0
Partial Retreats 0-2-0
Full Melee Defensive Fire 2-0-0
Isolation Rules 0-1-1
Optional Fire Results 0-0-2
Optional Melee Results 0-0-2
Higher FA Recovery 0-0-2
Rout Limiting 0-1-1
Gen. Ken Miller
Army of the Shenandoah