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I'm not hold to HPS but definitively I prefer playing with all optional rules at the exception of Higher Fatigue recovery /Rout limiting and of course Manual defensive.
It's definitively more a choice based on historical reason than gamey advantage
Fatigue is the only way to reduce the loose rate that is far more important than historically. Who have been ever been able to fight 3 days at Gettysburg?
Historically general panic occurred very often, specially during the first years of the war. So no reason to limit the rout specially for D Unit.
By the way there are a lot of reason why the rebs was superior in quality with infantry.
On the other hand the Union Cavalry after 63 was superior and I will not speak about quantity.
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Field Lieutenant Bill Bertrand
Forest Cavalry Brigade
Army of Mississippi
CSA</b>
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