<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">However, this level of micromanagement may not appeal to all gamers and would probably be too time-consuming for John to code in.- BG Rich White
For those who don't want to manage supply wagons, there could be a toggle or game start option that all units would always have ammo. I would not like it although Gen Laub might.
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BG Ross McDaniel
2nd Bde, 3rd Div, III Corps, AoG, CSA<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I wouldn't want unlimited ammo - I think as commanders, we should ahve to deal with some level of logisitcal thinking. The game makes us do this. On average, I think it evens out. Most times (in my recollection at any rate) one of the designers have commented on this subject, they have had good reasons for setting things up in a scenario the way they have. That's about all I can ask for.
That's not intended to squash the discussion - I think it's one of the true benefits of the Clubs that members debate and strategize on how to improve the games, and we've seen several ideas implemented into the games as a result, usually with an Optional Rule.
[8D]
General Jeff Laub
Union Chief of the Army
ACWGC Cabinet Member
http://www.geocities.com/laubster22/UnionHQ/