<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by krmiller</i>
<br />I was under the impression all fire in the HPS games is done by unit. You can fire all of your units at once to reduce the chances of opportunity fire from the non phasing player but I was under the impression the actual fire combat outcomes were determined seperately then added together to produce a result.
Gen. Ken Miller
3/VIII
AoS
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Before the lastest upgrades when a unit opportunity fired it did it individually. This created a problem since in Turn play the AI Defensive Opportunity Fire is halved. This combined with a particular unit being small size or in the case of artillery to long a distance resulted in fire that used up ammo with almost no chance of a hit. The update changed AI handled Defensive fire to by stacks. If you watch closely now you will see that all units in a hex now combine fire when fire is triggered.
The Player of course can always fire a stack as a combined stack just by selecting all the units. When they fire combined the total fire power is used in the casualty calculation. This is the best way to fire a stack of small units if the "Low" value would be less than one in the calculation after adjustments. People got into the habit of firing units individually because it helps smooth out the random results rather than risk the whole stack getting a low roll.
The "Proportional" optional rule I am not as sure about. It was added to correct something but I haven't read up on it.
LG. Kennon Whitehead
Chatham Grays
1/1/III AoM (CSA)