I just completed a campaign of four battles at Vicksburg with a major victory and it appears to me that if the Reb doesn't do well in the first three, he always ends up in that situation where "he" (the computer) has destroyed most of his guns and his choice is to simply breakout. The problem is that there is really only one narrow corridor for escape which is easily defended by the Yank...to the north anyway. My guess is that if the Reb is in that predicament, escaping might reduce his defeat to a Union minor campaign victory or maybe even a campaign draw. I hadn't thought about it until now but I wonder if the Confederate <b>was </b>to successfully escape...if he hustled....if a seige would result?
It sounds though like a siege of Vicksburg per se doesn't exist as a choice or a battle (variant)...again..not that I have found on the list. When General McBride says a siege would be like kissing your sister he is probably right, and particularly after the South would have been stripped of many of its guns. My guess is that is that the playtesters and Mr. Tiller decided as has Dwight...that it would be pretty dull...then again...maybe not. If one has ever played one of the historical boardgame sieges then they know that some of them can be interesting. But they are different..that's for sure. Perhaps some one will make up a siege of Vicksburg with the editor...actually I am surprised that General Peters has not yet done so.
Brig. General Tom Ciampa
Commanding Officer
1st Cav Division
XIV Corps, AoC
Games: TS/BG: AN, BR, CH, GB, SH - HPS: AT, CTH, GB, OZK, SH, VK