J. Ferry wrote:
I think there are plenty of historical precedents for night movement, to the extent that having a house rule against night moves would not be realistic and would eliminate movements which could and should be made. Cases in point, the night march of just about the entire Army of the Potomac on the night of 7-8 May, the concealed movement of Hancock's Corps to positions from which to assault the Mule Shoe, movement of Fifth and Sixth Corps to Myers Hill to outflank Lee at Spotsylvania. That 2 out of 3 turned into debacles due to exhaustion is well known, but Grant thought the gamble was worth the risk.
If the fatigue penalties are working, they are more than enough to warrant NOT making night moves. The only night rules I like to see used is that there be no intentional combat at night.
Please let me know specifically if any games are not assessing the night time penalties, and I will kick it upstairs.
Happy St Pats!
"Faugh a ballagh!"
J Ferry
2lt 2/20th Corps
no offense..........but i just don't agree.
the more games I play with night turns.......the more I realize that something is just not right.
The game engine is what it is as they say. The only way to negate it is an extreme rule change.
I am leaning way over in my opinion that there should be no movement at night........except formation change and digging in.