<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by S_Trauth</i>
<br />I'm weighing modifying a pdt file from one of the games to change the vp values - or just the vp values for the artillery to 0.
Where taking out opposing artillery should be a big enough goal without needing to also assign points to it. It might work better, though in a campaign game setting.
Col Stephen Trauth
3/XV/AotT
Johnny *don't* skate.
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You have to be careful with those kinds of modifications because they can unintended consequences. With no penality there is a tendancy to use artillery like little tanks running them up two hexes from an enemy line and unlimbering them. The VP penality acts as a restraint against sucidal actions with highly mobile units like cavalry and hight firepower at close range units like artillery.
Once you make a change like that it takes a while of testing to be sure it doesn't immediately open a half dozen new exploits or ahistorical behaviors.
General Kennon Whitehead
Chatham Grays
2/3/IV AoM (CSA)