Strange, not sure where the frustration comes from, compared to the HPS/JTS it is rather easy to get into.
No complicated combat rules that have to be followed(think of all the modifiers in combat like low ammo, disruption, etc.), no huge PDT that has to be analyzed to know what is up in each scenario(like what movement cost each terrain has to get a clue where and how to move or the weapons data to know what is useful at what ranges), and than the "paperwork" like command check, moral trigger check, moral test, rout recovery, etc.
To be honest besiedes the high-end simulations of the late 90/early 2000's like Apache 2 or Falcon 3.0 that came close to flying the real crates(as these simulations were surely not less complicated), I think HPS/JTS are the most complicated games I play.
The first AGEOD CW title had hooked me very fast and that alone by screenshoots & videos as it was simply lovely designed.
And it's not only the graphic but also the music, these a short versions of tracks from the "2nd South Carolina String Band".
https://www.youtube.com/watch?v=D3IJ05Q ... H2uv0cCtOQFrustrating can only be the AI, at that time it wasn't so good but it got better over time and surely is a lot better in this 2nd title, but in the end there is simply nothing better than a human opponent.
In the end it may run down to the difference between old school wargames(that seem rather like boardgames played on a PC) and modern wargames that strife to get closer to realty by simply abandoning the old borders of wargames like hexes, turns, etc..
AGEOD goes a bit into the direction of modern wargames by using simultaneous movement and orders rather than allowing the player to do it all by himself, that may be the point were the HPS/JTS veteran has to get used to.
I suggest to keep trying and discuss what problems you have with this title, either here or on the AGEOD forum.
_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
"Where to stop? I don't know. At Hell, I expect."