ken jones wrote:
How can anyone expect it to follow a historical path?
Because it supposed to be a historical scenario, and to meet that it can't just depict the setup as historical but has to keep the overall course within historical plausibility.
Nobody wants a scenario that forces a perfect replay of what historically happened, but it also can't be a "do whatever you want" game.
And as General Simms pointed out:
nsimms wrote:
The ANV has to run as fast as possible, in any way possible, from turn 1.
Currently the Confederates need to run south asap for a chance on victory. Doing what Lee did doesn't seem to bring them anywhere. But in my eyes a fall back to Richmond without really any serious attempt to deny the Union closing in on Richmond should result at least in a minor Union victory because at that point it's a similar situation like Petersburg and only matter of time till the Union finishes the ANV.
The new "Variable, Asymmetric, Turn-Based Victory Points System" could help here and make resisting the Union pay out for the ANV.
_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
"Where to stop? I don't know. At Hell, I expect."