General McClellan,
Excellent insights. Thank you for sharing.
I'm also intrigued by Col. Henken's ideas on uber-fog-of-war! The closest we come is the Tessier-style games (if you don't know what I'm talking about, touch base with U.S. General Ken Miller). I think it's great issuing orders then sitting back and wondering why the *%&@ you sent them to is either a) dawdling or b) heading off in a different direction entirely from the one you had in mind!
The only 'problem' with that system is we still get to see the replay of our opponent's turn. In my mind, we would be told (at best) what map the battle was being fought on -- with no units on the map whatsoever. It would be up to us, as players, to report up and down the line each turn what, if anything, we encountered.
I've discussed this with General Miller. I think he sees my point, but even <i>he </i>doesn't have the time or inclination to try to pull something like that off.
I often think I might be willing to try, but only on a very small scale, such as a Wilson's Creek battle -- with players representing brigade commanders!
Again, though, this is a great thread.
Your humble servant,
Gen 'Dee Dubya' Mallory
David W. Mallory
ACW - General, 3/2/I/AotM (Club President & Cabinet Member)
CCC - Lieutenant, Georgia Volunteers, Southern Regional Department, Colonial American Army