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Historic Battle of Gettysburg - Based on 007
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=10892
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Author:  KWhitehead [ Sun May 27, 2007 1:13 pm ]
Post subject:  Historic Battle of Gettysburg - Based on 007

For those not lucky enough to be at Tiller Con here is a modified version of Campaign Gettysburg Scenario 007 that I am testing. It can be downloaded from:

http://www.notso.org/csawc/Shared/Shared.aspx

Ignore the note saying not implemented, the link will down load it but it is still a test version.

Download consists of three files. The scn file and a pdt file that it uses plus a word document listing the changes.

My objective in developing the scenario is to make the large map 007 scenario follow the historic flow of the battle and to try to balance the game some since it heavily favors the Union. Some changes I plan have to wait for HPS to issue a new update supporting weather and night march fatigue.

The scenario is designed to work under Version 1.02 of the game and with all options selected.

LG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

Author:  tony best [ Tue May 29, 2007 12:22 am ]
Post subject: 

Kennon
Do we download this into the main game file?[:I]

Colonel Tony Best
Army of Georgia

Author:  KWhitehead [ Tue May 29, 2007 1:14 am ]
Post subject: 

Yes, it will show up as one of the first scenarios once the three files are unzipped into the "Campaign Gettysburg" folder if you use default name. The .doc file isn't needed it just list the changes. Game should only be played with all options on since I made my changes assuming this.

LG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

Author:  laubster22 [ Tue May 29, 2007 5:30 am ]
Post subject: 

Thanks for the heads up!

Tho I prefer to have scenarios that favor the Yanks![:D]

Image
General Jeff Laub
Union Chief of the Army
ACWGC Cabinet Member
http://www.geocities.com/laubster22/UnionHQ/

Author:  Hwkhuntswalking [ Tue May 29, 2007 10:33 am ]
Post subject: 

Wow!
& Thank you Sir! <salute>

<center> <font color="red"> MG Tom Phillips,CSA
The Brus
</font id="red"> <b> <font color="orange"> 4/3/I/AoA
</font id="orange"> </b></center>

Author:  nelmsm [ Tue May 29, 2007 11:44 am ]
Post subject: 

I'm still trying to figure out how someone thinks the HPS Gettysburg scenario favors the Union......or is it just me??? [:0]

General Mark Nelms
6/3/IX/AoO
"Blackhawk Brigade"

Author:  KWhitehead [ Tue May 29, 2007 1:55 pm ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by nelmsm</i>
<br />I'm still trying to figure out how someone thinks the HPS Gettysburg scenario favors the Union......or is it just me??? [:0]

General Mark Nelms
6/3/IX/AoO
"Blackhawk Brigade"

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

The basic numbers:
81,600 Infantry versus 64,000
12,000 Cavalry versus 10,200
362 guns versus 273

While the CSA might have a slight quality advantage I believe overal the Union only a slight disadvantage there.

The CSA player's officer have a higher command span but this is large negated by having more regiments per officer to control and more brigades per division commander. Actually the Corps structure of the Union gives them more officers that can rally routed units.

From my battles the Rebel player has to inflict at least 10,000 more casualties on the Union during the first two days than they suffer to have even a chance of winning the game on the third day. I suspect but haven't verified that the Union player can make a come back and win on the third day after losing 15,000 more than the Reb. This is usually due to the Rebel player running out of artillery and small arms ammo rendering what little they have useless.

Luckily in most of my games of Gettysburg the Union player resigns after just having a bad first day sometimes with as little as a 5,000 man margin. They forget that during the night and second day they have more men arrive than the size of the whole Rebel army.

LG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

Author:  Hwkhuntswalking [ Tue May 29, 2007 2:07 pm ]
Post subject: 

I'm playing that scenario vs Col Bob Spitz -3/I/AoP.
We're 'bout 4pm Day 1...

<center> <font color="red"> MG Tom Phillips,CSA
The Brus Horse Artillery
</font id="red"> <b> <font color="orange"> 4/3/I/AoA
</font id="orange"> </b></center>

Author:  Hwkhuntswalking [ Tue May 29, 2007 2:09 pm ]
Post subject: 

Correction: Bill Spitz- 3/I/AoP

<center> <font color="red"> MG Tom Phillips,CSA
The Brus Horse Artillery
</font id="red"> <b> <font color="orange"> 4/3/I/AoA
</font id="orange"> </b></center>

Author:  nelmsm [ Tue May 29, 2007 2:26 pm ]
Post subject: 

What I've found is that Rebel commanders know exactly what the Union has on the field starting the first day and aggressively attack the Union cavalry then what historical commanders did. Knowing that the Union has to use Buford's cavalry division to slow down the Rebel advance and try to kill as many horse as possible giving them a large point advantage to start with. Then they also know how underrated the quality of the XI Corps is and will be extra aggressive attacking them knowing that they can cause a lot more casualties then they receive. I've seen games where the Confederate player can rack up enough victory points on day one that they can sit back on Seminary Ridge and dig in and really hurt the Union as they try to counterattack. The only other option is to retreat the cavalry as quickly as possible and avoid combat but then it gets very difficult to hold on to Cemetery Ridge. Yes, the Union has a big numerical advantage if you just look at the raw numbers but if you look at when those numbers are available and what makes up those numbers when then you find it is a very difficult situation for the Union.

General Mark Nelms
6/3/IX/AoO
"Blackhawk Brigade"

Author:  laubster22 [ Wed May 30, 2007 3:52 am ]
Post subject: 

To echo Mar's comments, it's a real bear trying to attack from the East or South of Gettysburg - the terrain is terrible!

Image
General Jeff Laub
Union Chief of the Army
ACWGC Cabinet Member
http://www.geocities.com/laubster22/UnionHQ/

Author:  D. Groce [ Wed May 30, 2007 4:46 am ]
Post subject: 

Is it possible to turn off objective points, then it just comes down to who inflicts the most damage. I am sure there is a flaw in my thinking, so feel free to explain why we need objective points.

MG D. Groce
1st Division
AoP
"Into the breach"

Author:  RE Daley [ Wed May 30, 2007 4:59 am ]
Post subject: 

Keep those cards and letters comin in folks.....I'm lovin it!!!!

Brig.Gen. R.E.Daley
1st Corps of the ANV
3rd Calvary Divsion,
3rd Brigade
"We are the Midnight Riders"

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